gpu: implement Device.createExternalTexture
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
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1bff7e5f3c
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cedf734e4e
2 changed files with 59 additions and 5 deletions
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@ -19,6 +19,7 @@ const ComputePipeline = @import("ComputePipeline.zig");
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const BindGroup = @import("BindGroup.zig");
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const BindGroupLayout = @import("BindGroupLayout.zig");
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const Buffer = @import("Buffer.zig");
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const ExternalTexture = @import("ExternalTexture.zig");
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const Device = @This();
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@ -41,14 +42,10 @@ pub const VTable = struct {
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callback: *ComputePipeline.CreateCallback,
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) void,
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createErrorBuffer: fn (ptr: *anyopaque) Buffer,
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// createExternalTexture: fn (ptr: *anyopaque, descriptor: *const ExternalTexture.Descriptor) ExternalTexture,
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// WGPU_EXPORT WGPUExternalTexture wgpuDeviceCreateExternalTexture(WGPUDevice device, WGPUExternalTextureDescriptor const * externalTextureDescriptor);
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createExternalTexture: fn (ptr: *anyopaque, descriptor: *const ExternalTexture.Descriptor) ExternalTexture,
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// createPipelineLayout: fn (ptr: *anyopaque, descriptor: *const PipelineLayout.Descriptor) PipelineLayout,
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// WGPU_EXPORT WGPUPipelineLayout wgpuDeviceCreatePipelineLayout(WGPUDevice device, WGPUPipelineLayoutDescriptor const * descriptor);
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// createQuerySet: fn (ptr: *anyopaque, descriptor: *const QuerySet.Descriptor) QuerySet,
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// WGPU_EXPORT WGPUQuerySet wgpuDeviceCreateQuerySet(WGPUDevice device, WGPUQuerySetDescriptor const * descriptor);
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// createRenderBundleEncoder: fn (ptr: *anyopaque, descriptor: *const RenderBundleEncoder.Descriptor) RenderBundleEncoder,
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// WGPU_EXPORT WGPURenderBundleEncoder wgpuDeviceCreateRenderBundleEncoder(WGPUDevice device, WGPURenderBundleEncoderDescriptor const * descriptor);
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createRenderPipeline: fn (ptr: *anyopaque, descriptor: *const RenderPipeline.Descriptor) RenderPipeline,
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createRenderPipelineAsync: fn (
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ptr: *anyopaque,
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@ -152,6 +149,28 @@ pub inline fn createErrorBuffer(device: Device) Buffer {
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return device.vtable.createErrorBuffer(device.ptr);
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}
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pub inline fn createExternalTexture(device: Device, descriptor: *const ExternalTexture.Descriptor) ExternalTexture {
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return device.vtable.createExternalTexture(device.ptr, descriptor);
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}
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// pub inline fn createPipelineLayout(device: Device, descriptor: *const PipelineLayout.Descriptor) PipelineLayout {
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// return device.vtable.createPipelineLayout(device.ptr, descriptor);
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// }
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// createPipelineLayout: fn (ptr: *anyopaque, descriptor: *const PipelineLayout.Descriptor) PipelineLayout,
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// WGPU_EXPORT WGPUPipelineLayout wgpuDeviceCreatePipelineLayout(WGPUDevice device, WGPUPipelineLayoutDescriptor const * descriptor);
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// pub inline fn createQuerySet(device: Device, descriptor: *const QuerySet.Descriptor) QuerySet {
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// return device.vtable.createQuerySet(device.ptr, descriptor);
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// }
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// createQuerySet: fn (ptr: *anyopaque, descriptor: *const QuerySet.Descriptor) QuerySet,
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// WGPU_EXPORT WGPUQuerySet wgpuDeviceCreateQuerySet(WGPUDevice device, WGPUQuerySetDescriptor const * descriptor);
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// pub inline fn createRenderBundleEncoder(device: Device, descriptor: *const RenderBundleEncoder.Descriptor) RenderBundleEncoder {
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// return device.vtable.createRenderBundleEncoder(device.ptr, descriptor);
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// }
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// createRenderBundleEncoder: fn (ptr: *anyopaque, descriptor: *const RenderBundleEncoder.Descriptor) RenderBundleEncoder,
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// WGPU_EXPORT WGPURenderBundleEncoder wgpuDeviceCreateRenderBundleEncoder(WGPUDevice device, WGPURenderBundleEncoderDescriptor const * descriptor);
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pub inline fn createRenderPipeline(device: Device, descriptor: *const RenderPipeline.Descriptor) RenderPipeline {
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return device.vtable.createRenderPipeline(device.ptr, descriptor);
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}
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@ -195,6 +214,10 @@ test {
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_ = createComputePipeline;
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_ = createComputePipelineAsync;
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_ = createErrorBuffer;
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_ = createExternalTexture;
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// _ = createPipelineLayout;
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// _ = createQuerySet;
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// _ = createRenderBundleEncoder;
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_ = createRenderPipeline;
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_ = createRenderPipelineAsync;
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_ = tick;
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@ -511,6 +511,37 @@ const device_vtable = Device.VTable{
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));
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}
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}).createErrorBuffer,
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.createExternalTexture = (struct {
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pub fn createExternalTexture(ptr: *anyopaque, descriptor: *const ExternalTexture.Descriptor) ExternalTexture {
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const desc = c.WGPUExternalTextureDescriptor{
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.nextInChain = null,
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.label = if (descriptor.label) |l| l else null,
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.plane0 = @ptrCast(c.WGPUTextureView, descriptor.plane0.ptr),
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.plane1 = @ptrCast(c.WGPUTextureView, descriptor.plane1.ptr),
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.colorSpace = @enumToInt(descriptor.color_space),
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};
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return wrapExternalTexture(c.wgpuDeviceCreateExternalTexture(@ptrCast(c.WGPUDevice, ptr), &desc));
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}
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}).createExternalTexture,
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// pub inline fn createPipelineLayout(device: Device, descriptor: *const PipelineLayout.Descriptor) PipelineLayout {
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// return device.vtable.createPipelineLayout(device.ptr);
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// }
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// createPipelineLayout: fn (ptr: *anyopaque, descriptor: *const PipelineLayout.Descriptor) PipelineLayout,
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// WGPU_EXPORT WGPUPipelineLayout wgpuDeviceCreatePipelineLayout(WGPUDevice device, WGPUPipelineLayoutDescriptor const * descriptor);
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// pub inline fn createQuerySet(device: Device, descriptor: *const QuerySet.Descriptor) QuerySet {
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// return device.vtable.createQuerySet(device.ptr);
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// }
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// createQuerySet: fn (ptr: *anyopaque, descriptor: *const QuerySet.Descriptor) QuerySet,
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// WGPU_EXPORT WGPUQuerySet wgpuDeviceCreateQuerySet(WGPUDevice device, WGPUQuerySetDescriptor const * descriptor);
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// pub inline fn createRenderBundleEncoder(device: Device, descriptor: *const RenderBundleEncoder.Descriptor) RenderBundleEncoder {
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// return device.vtable.createRenderBundleEncoder(device.ptr);
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// }
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// createRenderBundleEncoder: fn (ptr: *anyopaque, descriptor: *const RenderBundleEncoder.Descriptor) RenderBundleEncoder,
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// WGPU_EXPORT WGPURenderBundleEncoder wgpuDeviceCreateRenderBundleEncoder(WGPUDevice device, WGPURenderBundleEncoderDescriptor const * descriptor);
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.createRenderPipeline = (struct {
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pub fn createRenderPipeline(ptr: *anyopaque, descriptor: *const RenderPipeline.Descriptor) RenderPipeline {
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var tmp_depth_stencil: c.WGPUDepthStencilState = undefined;
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