gpu: implement Device.createExternalTexture

Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
This commit is contained in:
Stephen Gutekanst 2022-03-18 17:23:16 -07:00 committed by Stephen Gutekanst
parent 1bff7e5f3c
commit cedf734e4e
2 changed files with 59 additions and 5 deletions

View file

@ -19,6 +19,7 @@ const ComputePipeline = @import("ComputePipeline.zig");
const BindGroup = @import("BindGroup.zig");
const BindGroupLayout = @import("BindGroupLayout.zig");
const Buffer = @import("Buffer.zig");
const ExternalTexture = @import("ExternalTexture.zig");
const Device = @This();
@ -41,14 +42,10 @@ pub const VTable = struct {
callback: *ComputePipeline.CreateCallback,
) void,
createErrorBuffer: fn (ptr: *anyopaque) Buffer,
// createExternalTexture: fn (ptr: *anyopaque, descriptor: *const ExternalTexture.Descriptor) ExternalTexture,
// WGPU_EXPORT WGPUExternalTexture wgpuDeviceCreateExternalTexture(WGPUDevice device, WGPUExternalTextureDescriptor const * externalTextureDescriptor);
createExternalTexture: fn (ptr: *anyopaque, descriptor: *const ExternalTexture.Descriptor) ExternalTexture,
// createPipelineLayout: fn (ptr: *anyopaque, descriptor: *const PipelineLayout.Descriptor) PipelineLayout,
// WGPU_EXPORT WGPUPipelineLayout wgpuDeviceCreatePipelineLayout(WGPUDevice device, WGPUPipelineLayoutDescriptor const * descriptor);
// createQuerySet: fn (ptr: *anyopaque, descriptor: *const QuerySet.Descriptor) QuerySet,
// WGPU_EXPORT WGPUQuerySet wgpuDeviceCreateQuerySet(WGPUDevice device, WGPUQuerySetDescriptor const * descriptor);
// createRenderBundleEncoder: fn (ptr: *anyopaque, descriptor: *const RenderBundleEncoder.Descriptor) RenderBundleEncoder,
// WGPU_EXPORT WGPURenderBundleEncoder wgpuDeviceCreateRenderBundleEncoder(WGPUDevice device, WGPURenderBundleEncoderDescriptor const * descriptor);
createRenderPipeline: fn (ptr: *anyopaque, descriptor: *const RenderPipeline.Descriptor) RenderPipeline,
createRenderPipelineAsync: fn (
ptr: *anyopaque,
@ -152,6 +149,28 @@ pub inline fn createErrorBuffer(device: Device) Buffer {
return device.vtable.createErrorBuffer(device.ptr);
}
pub inline fn createExternalTexture(device: Device, descriptor: *const ExternalTexture.Descriptor) ExternalTexture {
return device.vtable.createExternalTexture(device.ptr, descriptor);
}
// pub inline fn createPipelineLayout(device: Device, descriptor: *const PipelineLayout.Descriptor) PipelineLayout {
// return device.vtable.createPipelineLayout(device.ptr, descriptor);
// }
// createPipelineLayout: fn (ptr: *anyopaque, descriptor: *const PipelineLayout.Descriptor) PipelineLayout,
// WGPU_EXPORT WGPUPipelineLayout wgpuDeviceCreatePipelineLayout(WGPUDevice device, WGPUPipelineLayoutDescriptor const * descriptor);
// pub inline fn createQuerySet(device: Device, descriptor: *const QuerySet.Descriptor) QuerySet {
// return device.vtable.createQuerySet(device.ptr, descriptor);
// }
// createQuerySet: fn (ptr: *anyopaque, descriptor: *const QuerySet.Descriptor) QuerySet,
// WGPU_EXPORT WGPUQuerySet wgpuDeviceCreateQuerySet(WGPUDevice device, WGPUQuerySetDescriptor const * descriptor);
// pub inline fn createRenderBundleEncoder(device: Device, descriptor: *const RenderBundleEncoder.Descriptor) RenderBundleEncoder {
// return device.vtable.createRenderBundleEncoder(device.ptr, descriptor);
// }
// createRenderBundleEncoder: fn (ptr: *anyopaque, descriptor: *const RenderBundleEncoder.Descriptor) RenderBundleEncoder,
// WGPU_EXPORT WGPURenderBundleEncoder wgpuDeviceCreateRenderBundleEncoder(WGPUDevice device, WGPURenderBundleEncoderDescriptor const * descriptor);
pub inline fn createRenderPipeline(device: Device, descriptor: *const RenderPipeline.Descriptor) RenderPipeline {
return device.vtable.createRenderPipeline(device.ptr, descriptor);
}
@ -195,6 +214,10 @@ test {
_ = createComputePipeline;
_ = createComputePipelineAsync;
_ = createErrorBuffer;
_ = createExternalTexture;
// _ = createPipelineLayout;
// _ = createQuerySet;
// _ = createRenderBundleEncoder;
_ = createRenderPipeline;
_ = createRenderPipelineAsync;
_ = tick;

View file

@ -511,6 +511,37 @@ const device_vtable = Device.VTable{
));
}
}).createErrorBuffer,
.createExternalTexture = (struct {
pub fn createExternalTexture(ptr: *anyopaque, descriptor: *const ExternalTexture.Descriptor) ExternalTexture {
const desc = c.WGPUExternalTextureDescriptor{
.nextInChain = null,
.label = if (descriptor.label) |l| l else null,
.plane0 = @ptrCast(c.WGPUTextureView, descriptor.plane0.ptr),
.plane1 = @ptrCast(c.WGPUTextureView, descriptor.plane1.ptr),
.colorSpace = @enumToInt(descriptor.color_space),
};
return wrapExternalTexture(c.wgpuDeviceCreateExternalTexture(@ptrCast(c.WGPUDevice, ptr), &desc));
}
}).createExternalTexture,
// pub inline fn createPipelineLayout(device: Device, descriptor: *const PipelineLayout.Descriptor) PipelineLayout {
// return device.vtable.createPipelineLayout(device.ptr);
// }
// createPipelineLayout: fn (ptr: *anyopaque, descriptor: *const PipelineLayout.Descriptor) PipelineLayout,
// WGPU_EXPORT WGPUPipelineLayout wgpuDeviceCreatePipelineLayout(WGPUDevice device, WGPUPipelineLayoutDescriptor const * descriptor);
// pub inline fn createQuerySet(device: Device, descriptor: *const QuerySet.Descriptor) QuerySet {
// return device.vtable.createQuerySet(device.ptr);
// }
// createQuerySet: fn (ptr: *anyopaque, descriptor: *const QuerySet.Descriptor) QuerySet,
// WGPU_EXPORT WGPUQuerySet wgpuDeviceCreateQuerySet(WGPUDevice device, WGPUQuerySetDescriptor const * descriptor);
// pub inline fn createRenderBundleEncoder(device: Device, descriptor: *const RenderBundleEncoder.Descriptor) RenderBundleEncoder {
// return device.vtable.createRenderBundleEncoder(device.ptr);
// }
// createRenderBundleEncoder: fn (ptr: *anyopaque, descriptor: *const RenderBundleEncoder.Descriptor) RenderBundleEncoder,
// WGPU_EXPORT WGPURenderBundleEncoder wgpuDeviceCreateRenderBundleEncoder(WGPUDevice device, WGPURenderBundleEncoderDescriptor const * descriptor);
.createRenderPipeline = (struct {
pub fn createRenderPipeline(ptr: *anyopaque, descriptor: *const RenderPipeline.Descriptor) RenderPipeline {
var tmp_depth_stencil: c.WGPUDepthStencilState = undefined;