gpu: implement Device.createExternalTexture
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
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1bff7e5f3c
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cedf734e4e
2 changed files with 59 additions and 5 deletions
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@ -511,6 +511,37 @@ const device_vtable = Device.VTable{
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));
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}
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}).createErrorBuffer,
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.createExternalTexture = (struct {
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pub fn createExternalTexture(ptr: *anyopaque, descriptor: *const ExternalTexture.Descriptor) ExternalTexture {
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const desc = c.WGPUExternalTextureDescriptor{
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.nextInChain = null,
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.label = if (descriptor.label) |l| l else null,
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.plane0 = @ptrCast(c.WGPUTextureView, descriptor.plane0.ptr),
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.plane1 = @ptrCast(c.WGPUTextureView, descriptor.plane1.ptr),
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.colorSpace = @enumToInt(descriptor.color_space),
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};
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return wrapExternalTexture(c.wgpuDeviceCreateExternalTexture(@ptrCast(c.WGPUDevice, ptr), &desc));
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}
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}).createExternalTexture,
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// pub inline fn createPipelineLayout(device: Device, descriptor: *const PipelineLayout.Descriptor) PipelineLayout {
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// return device.vtable.createPipelineLayout(device.ptr);
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// }
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// createPipelineLayout: fn (ptr: *anyopaque, descriptor: *const PipelineLayout.Descriptor) PipelineLayout,
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// WGPU_EXPORT WGPUPipelineLayout wgpuDeviceCreatePipelineLayout(WGPUDevice device, WGPUPipelineLayoutDescriptor const * descriptor);
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// pub inline fn createQuerySet(device: Device, descriptor: *const QuerySet.Descriptor) QuerySet {
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// return device.vtable.createQuerySet(device.ptr);
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// }
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// createQuerySet: fn (ptr: *anyopaque, descriptor: *const QuerySet.Descriptor) QuerySet,
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// WGPU_EXPORT WGPUQuerySet wgpuDeviceCreateQuerySet(WGPUDevice device, WGPUQuerySetDescriptor const * descriptor);
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// pub inline fn createRenderBundleEncoder(device: Device, descriptor: *const RenderBundleEncoder.Descriptor) RenderBundleEncoder {
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// return device.vtable.createRenderBundleEncoder(device.ptr);
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// }
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// createRenderBundleEncoder: fn (ptr: *anyopaque, descriptor: *const RenderBundleEncoder.Descriptor) RenderBundleEncoder,
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// WGPU_EXPORT WGPURenderBundleEncoder wgpuDeviceCreateRenderBundleEncoder(WGPUDevice device, WGPURenderBundleEncoderDescriptor const * descriptor);
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.createRenderPipeline = (struct {
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pub fn createRenderPipeline(ptr: *anyopaque, descriptor: *const RenderPipeline.Descriptor) RenderPipeline {
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var tmp_depth_stencil: c.WGPUDepthStencilState = undefined;
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