From cee01981c49725353a2f00cb97d2283b8ca47285 Mon Sep 17 00:00:00 2001 From: Stephen Gutekanst Date: Wed, 27 Jul 2022 00:25:34 -0700 Subject: [PATCH] gpu: update RenderPassEncoder.drawIndexed defaults/optionality Signed-off-by: Stephen Gutekanst --- gpu/src/render_pass_encoder.zig | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/gpu/src/render_pass_encoder.zig b/gpu/src/render_pass_encoder.zig index 7bd0e51c..2970e949 100644 --- a/gpu/src/render_pass_encoder.zig +++ b/gpu/src/render_pass_encoder.zig @@ -19,6 +19,10 @@ pub const RenderPassEncoder = *opaque { Impl.renderPassEncoderDraw(render_pass_encoder, vertex_count, instance_count, first_vertex, first_instance); } + /// Default `instance_count`: 1 + /// Default `first_index`: 0 + /// Default `base_vertex`: 0 + /// Default `first_instance`: 0 pub inline fn drawIndexed(render_pass_encoder: RenderPassEncoder, index_count: u32, instance_count: u32, first_index: u32, base_vertex: u32, first_instance: u32) void { Impl.renderPassEncoderDrawIndexed(render_pass_encoder, index_count, instance_count, first_index, base_vertex, first_instance); }