From cf0c3c5b9e16be5ccfb11ddcf5cb306199daf97a Mon Sep 17 00:00:00 2001 From: Stephen Gutekanst Date: Wed, 9 Mar 2022 11:06:23 -0700 Subject: [PATCH] gpu: add ShaderStage enum Signed-off-by: Stephen Gutekanst --- gpu/src/enums.zig | 8 ++++++++ gpu/src/main.zig | 1 + 2 files changed, 9 insertions(+) diff --git a/gpu/src/enums.zig b/gpu/src/enums.zig index 4463803a..64117148 100644 --- a/gpu/src/enums.zig +++ b/gpu/src/enums.zig @@ -449,6 +449,13 @@ pub const MapMode = enum(u32) { write = 0x00000002, }; +pub const ShaderStage = enum(u32) { + none = 0x00000000, + vertex = 0x00000001, + fragment = 0x00000002, + compute = 0x00000004, +}; + test "name" { try std.testing.expect(std.mem.eql(u8, @tagName(Feature.timestamp_query), "timestamp_query")); } @@ -496,4 +503,5 @@ test "syntax" { _ = BufferUsage; _ = ColorWriteMask; _ = MapMode; + _ = ShaderStage; } diff --git a/gpu/src/main.zig b/gpu/src/main.zig index b2c89891..256bb2f0 100644 --- a/gpu/src/main.zig +++ b/gpu/src/main.zig @@ -80,6 +80,7 @@ pub const VertexStepMode = @import("enums.zig").VertexStepMode; pub const BufferUsage = @import("enums.zig").BufferUsage; pub const ColorWriteMask = @import("enums.zig").ColorWriteMask; pub const MapMode = @import("enums.zig").MapMode; +pub const ShaderStage = @import("enums.zig").ShaderStage; test "syntax" { _ = Interface;