module: change state to avoid undefined, remove global allocator
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
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5dbf9ece3b
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11 changed files with 271 additions and 222 deletions
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@ -4,6 +4,7 @@ const testing = @import("testing.zig");
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const Entities = @import("ecs/entities.zig").Entities;
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const EntityID = @import("ecs/entities.zig").EntityID;
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const is_debug = @import("ecs/comptime.zig").is_debug;
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// TODO: make sendToModule the default name for sending events? and sendGlobal always secondary? Or vice-versa?
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@ -71,6 +72,16 @@ pub fn Modules(comptime modules: anytype) type {
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errdefer m.args_queue.deinit(allocator);
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errdefer m.events.deinit();
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try m.events.ensureTotalCapacity(1024);
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// Default initialize m.mod
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inline for (@typeInfo(@TypeOf(m.mod)).Struct.fields) |field| {
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const Mod2 = @TypeOf(@field(m.mod, field.name));
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@field(m.mod, field.name) = Mod2{
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.__is_initialized = false,
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.__state = undefined,
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.entities = &m.entities,
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};
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}
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}
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pub fn deinit(m: *@This(), allocator: std.mem.Allocator) void {
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@ -99,6 +110,7 @@ pub fn Modules(comptime modules: anytype) type {
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}
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}
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// TODO: docs
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fn moduleToGlobalEvent(
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comptime M: type,
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comptime EventEnumM: anytype,
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@ -106,9 +118,7 @@ pub fn Modules(comptime modules: anytype) type {
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comptime event_name: EventEnumM(M),
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) EventEnum(modules) {
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for (@typeInfo(EventEnum(modules)).Enum.fields) |gfield| {
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if (std.mem.eql(u8, @tagName(event_name), gfield.name)) {
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return @enumFromInt(gfield.value);
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}
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if (std.mem.eql(u8, @tagName(event_name), gfield.name)) return @enumFromInt(gfield.value);
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}
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unreachable;
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}
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@ -118,12 +128,14 @@ pub fn Modules(comptime modules: anytype) type {
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m: *@This(),
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// TODO: is a variant of this function where event_name is not comptime known, but asserted to be a valid enum, useful?
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comptime module_name: ModuleName(modules),
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comptime event_name: GlobalEventEnumM(@TypeOf(@field(m.mod, @tagName(module_name)).state)),
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args: GlobalArgsM(@TypeOf(@field(m.mod, @tagName(module_name)).state), event_name),
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// TODO: cleanup comptime
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comptime event_name: GlobalEventEnumM(@TypeOf(@field(m.mod, @tagName(module_name)).__state)),
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args: GlobalArgsM(@TypeOf(@field(m.mod, @tagName(module_name)).__state), event_name),
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) void {
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// TODO: comptime safety/debugging
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const event_name_g: GlobalEvent = comptime moduleToGlobalEvent(
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@TypeOf(@field(m.mod, @tagName(module_name)).state),
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// TODO: cleanup comptime
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@TypeOf(@field(m.mod, @tagName(module_name)).__state),
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GlobalEventEnumM,
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GlobalEventEnum,
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event_name,
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@ -136,12 +148,14 @@ pub fn Modules(comptime modules: anytype) type {
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m: *@This(),
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// TODO: is a variant of this function where module_name/event_name is not comptime known, but asserted to be a valid enum, useful?
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comptime module_name: ModuleName(modules),
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comptime event_name: LocalEventEnumM(@TypeOf(@field(m.mod, @tagName(module_name)).state)),
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args: LocalArgsM(@TypeOf(@field(m.mod, @tagName(module_name)).state), event_name),
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// TODO: cleanup comptime
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comptime event_name: LocalEventEnumM(@TypeOf(@field(m.mod, @tagName(module_name)).__state)),
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args: LocalArgsM(@TypeOf(@field(m.mod, @tagName(module_name)).__state), event_name),
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) void {
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// TODO: comptime safety/debugging
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const event_name_g: LocalEvent = comptime moduleToGlobalEvent(
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@TypeOf(@field(m.mod, @tagName(module_name)).state),
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// TODO: cleanup comptime
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@TypeOf(@field(m.mod, @tagName(module_name)).__state),
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LocalEventEnumM,
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LocalEventEnum,
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event_name,
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@ -197,10 +211,6 @@ pub fn Modules(comptime modules: anytype) type {
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inline for (@typeInfo(ModsByName(modules)).Struct.fields) |injectable_field| {
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if (*injectable_field.type == field.type) {
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@field(injectable, field.name) = &@field(m.mod, injectable_field.name);
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// TODO: better module initialization location
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@field(injectable, field.name).entities = &m.entities;
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@field(injectable, field.name).allocator = m.entities.allocator;
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continue :outer;
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}
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}
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@ -344,26 +354,52 @@ pub fn ModsByName(comptime modules: anytype) type {
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// Mod() -> Modules()
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//
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pub fn ModSet(comptime modules: anytype) type {
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const NSComponents = ComponentTypesByName(modules);
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return struct {
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pub fn Mod(comptime M: anytype) type {
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const module_tag = M.name;
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const components = ComponentTypesM(M){};
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return struct {
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state: M,
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entities: *Entities(NSComponents{}),
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// TODO: eliminate this global allocator and/or rethink allocation strategies for modules
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allocator: std.mem.Allocator,
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entities: *Entities(ComponentTypesByName(modules){}),
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/// Private/internal fields
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__is_initialized: bool,
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__state: M,
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pub const IsInjectedArgument = void;
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/// Initializes the module's state
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pub inline fn init(m: *@This(), s: M) void {
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m.__state = s;
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m.__is_initialized = true;
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}
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/// Returns a mutable pointer to the module's state (literally the struct type of the module.)
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///
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/// A panic will occur if m.init(M{}) was not called previously.
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pub inline fn state(m: *@This()) *M {
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if (is_debug) if (!m.__is_initialized) @panic("mach: module ." ++ @tagName(M.name) ++ " state is not initialized, ensure foo_mod.init(.{}) is called!");
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return &m.__state;
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}
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/// Returns a read-only version of the module's state. If an event handler is
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/// read-only (i.e. only ever reads state/components/entities), then its events can
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/// be skipped during e.g. record-and-replay of events from disk.
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///
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/// Only use this if the module state being serialized and deserialized after the
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/// event handler runs would accurately reproduce the state of the event handler
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/// being run.
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pub inline fn stateReadOnly(m: *@This()) *const M {
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if (is_debug) if (!m.__is_initialized) @panic("mach: module ." ++ @tagName(M.name) ++ " state is not initialized, ensure mod.init(.{}) is called!");
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return &m.__state;
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}
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/// Returns a new entity.
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pub fn newEntity(m: *@This()) !EntityID {
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pub inline fn newEntity(m: *@This()) !EntityID {
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return m.entities.new();
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}
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/// Removes an entity.
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pub fn removeEntity(m: *@This(), entity: EntityID) !void {
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pub inline fn removeEntity(m: *@This(), entity: EntityID) !void {
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try m.entities.removeEntity(entity);
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}
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