glfw: add Monitor.getPos
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
This commit is contained in:
parent
8ade50719d
commit
cfcd97d167
1 changed files with 31 additions and 0 deletions
|
|
@ -12,6 +12,30 @@ const Monitor = @This();
|
||||||
|
|
||||||
handle: *c.GLFWmonitor,
|
handle: *c.GLFWmonitor,
|
||||||
|
|
||||||
|
/// A monitor position, in screen coordinates, of the upper left corner of the monitor on the
|
||||||
|
/// virtual screen.
|
||||||
|
const Pos = struct {
|
||||||
|
/// The x coordinate.
|
||||||
|
x: isize,
|
||||||
|
/// The y coordinate.
|
||||||
|
y: isize,
|
||||||
|
};
|
||||||
|
|
||||||
|
/// Returns the position of the monitor's viewport on the virtual screen.
|
||||||
|
///
|
||||||
|
/// Possible errors include glfw.Error.NotInitialized and glfw.Error.PlatformError.
|
||||||
|
///
|
||||||
|
/// @thread_safety This function must only be called from the main thread.
|
||||||
|
///
|
||||||
|
/// see also: monitor_properties
|
||||||
|
pub fn getPos(self: Monitor) !Pos {
|
||||||
|
var xpos: c_int = 0;
|
||||||
|
var ypos: c_int = 0;
|
||||||
|
c.glfwGetMonitorPos(self.handle, &xpos, &ypos);
|
||||||
|
try getError();
|
||||||
|
return Pos{ .x = xpos, .y = ypos };
|
||||||
|
}
|
||||||
|
|
||||||
/// Returns the currently connected monitors.
|
/// Returns the currently connected monitors.
|
||||||
///
|
///
|
||||||
/// This function returns a slice of all currently connected monitors. The primary monitor is
|
/// This function returns a slice of all currently connected monitors. The primary monitor is
|
||||||
|
|
@ -63,3 +87,10 @@ test "getAll" {
|
||||||
test "getPrimary" {
|
test "getPrimary" {
|
||||||
_ = try getPrimary();
|
_ = try getPrimary();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
test "getPos" {
|
||||||
|
const monitor = try getPrimary();
|
||||||
|
if (monitor) |m| {
|
||||||
|
_ = try m.getPos();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
|
||||||
Loading…
Add table
Add a link
Reference in a new issue