gpu: reduce compilation units to improve iteration time by ~387ms

See hexops/mach#124

Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
This commit is contained in:
Stephen Gutekanst 2021-12-10 06:43:15 -07:00 committed by Stephen Gutekanst
parent fe17507689
commit d07b61787e
4 changed files with 110 additions and 119 deletions

View file

@ -230,6 +230,7 @@ fn buildLibDawnNative(b: *Builder, step: *std.build.LibExeObjStep, options: Opti
step.linkLibrary(lib_spirv_cross);
}
flags.appendSlice(&.{
include("libs/dawn"),
include("libs/dawn/src"),
include("libs/dawn/src/include"),
include("libs/dawn/third_party/vulkan-deps/spirv-tools/src/include"),
@ -250,102 +251,13 @@ fn buildLibDawnNative(b: *Builder, step: *std.build.LibExeObjStep, options: Opti
include("libs/dawn/out/Debug/gen/src"),
}) catch unreachable;
for ([_][]const u8{
"out/Debug/gen/src/dawn/dawn_thread_dispatch_proc.cpp",
"out/Debug/gen/src/dawn/dawn_proc.c",
"out/Debug/gen/src/dawn/webgpu_cpp.cpp",
}) |path| {
var abs_path = std.fs.path.join(b.allocator, &.{ thisDir(), "libs/dawn", path }) catch unreachable;
lib.addCSourceFile(abs_path, flags.items);
}
for ([_][]const u8{
"src/dawn_native/Adapter.cpp",
"src/dawn_native/AsyncTask.cpp",
"src/dawn_native/AttachmentState.cpp",
"src/dawn_native/BackendConnection.cpp",
"src/dawn_native/BindGroup.cpp",
"src/dawn_native/BindGroupLayout.cpp",
"src/dawn_native/BindingInfo.cpp",
"src/dawn_native/BuddyAllocator.cpp",
"src/dawn_native/BuddyMemoryAllocator.cpp",
"src/dawn_native/Buffer.cpp",
"src/dawn_native/CachedObject.cpp",
"src/dawn_native/CallbackTaskManager.cpp",
"src/dawn_native/CommandAllocator.cpp",
"src/dawn_native/CommandBuffer.cpp",
"src/dawn_native/CommandBufferStateTracker.cpp",
"src/dawn_native/CommandEncoder.cpp",
"src/dawn_native/CommandValidation.cpp",
"src/dawn_native/Commands.cpp",
"src/dawn_native/CompilationMessages.cpp",
"src/dawn_native/ComputePassEncoder.cpp",
"src/dawn_native/ComputePipeline.cpp",
"src/dawn_native/CopyTextureForBrowserHelper.cpp",
"src/dawn_native/CreatePipelineAsyncTask.cpp",
"src/dawn_native/Device.cpp",
"src/dawn_native/DynamicUploader.cpp",
"src/dawn_native/EncodingContext.cpp",
"src/dawn_native/Error.cpp",
"src/dawn_native/ErrorData.cpp",
"src/dawn_native/ErrorInjector.cpp",
"src/dawn_native/ErrorScope.cpp",
"src/dawn_native/ExternalTexture.cpp",
"src/dawn_native/Features.cpp",
"src/dawn_native/Format.cpp",
"src/dawn_native/IndirectDrawMetadata.cpp",
"src/dawn_native/IndirectDrawValidationEncoder.cpp",
"src/dawn_native/Instance.cpp",
"src/dawn_native/InternalPipelineStore.cpp",
"src/dawn_native/Limits.cpp",
"src/dawn_native/ObjectBase.cpp",
"src/dawn_native/ObjectContentHasher.cpp",
"src/dawn_native/PassResourceUsageTracker.cpp",
"src/dawn_native/PerStage.cpp",
"src/dawn_native/PersistentCache.cpp",
"src/dawn_native/Pipeline.cpp",
"src/dawn_native/PipelineLayout.cpp",
"src/dawn_native/PooledResourceMemoryAllocator.cpp",
"src/dawn_native/ProgrammableEncoder.cpp",
"src/dawn_native/QueryHelper.cpp",
"src/dawn_native/QuerySet.cpp",
"src/dawn_native/Queue.cpp",
"src/dawn_native/RenderBundle.cpp",
"src/dawn_native/RenderBundleEncoder.cpp",
"src/dawn_native/RenderEncoderBase.cpp",
"src/dawn_native/RenderPassEncoder.cpp",
"src/dawn_native/RenderPipeline.cpp",
"src/dawn_native/ResourceMemoryAllocation.cpp",
"src/dawn_native/RingBufferAllocator.cpp",
"src/dawn_native/Sampler.cpp",
"src/dawn_native/ScratchBuffer.cpp",
"src/dawn_native/ShaderModule.cpp",
"src/dawn_native/StagingBuffer.cpp",
"src/dawn_native/Subresource.cpp",
"src/dawn_native/Surface.cpp",
"src/dawn_native/SwapChain.cpp",
"src/dawn_native/Texture.cpp",
"src/dawn_native/TintUtils.cpp",
"src/dawn_native/Toggles.cpp",
"src/dawn_native/VertexFormat.cpp",
"src/dawn_native/utils/WGPUHelpers.cpp",
}) |path| {
var abs_path = std.fs.path.join(b.allocator, &.{ thisDir(), "libs/dawn", path }) catch unreachable;
lib.addCSourceFile(abs_path, flags.items);
}
lib.addCSourceFiles(&.{
thisDir() ++ "/src/dawn/sources/dawn_native.cpp",
thisDir() ++ "/libs/dawn/out/Debug/gen/src/dawn/dawn_proc.c",
}, flags.items);
// dawn_native_utils_gen
for ([_][]const u8{
"out/Debug/gen/src/dawn_native/ChainUtils_autogen.cpp",
"out/Debug/gen/src/dawn_native/ProcTable.cpp",
"out/Debug/gen/src/dawn_native/wgpu_structs_autogen.cpp",
"out/Debug/gen/src/dawn_native/ValidationUtils_autogen.cpp",
"out/Debug/gen/src/dawn_native/webgpu_absl_format_autogen.cpp",
"out/Debug/gen/src/dawn_native/ObjectType_autogen.cpp",
}) |path| {
var abs_path = std.fs.path.join(b.allocator, &.{ thisDir(), "libs/dawn", path }) catch unreachable;
lib.addCSourceFile(abs_path, flags.items);
}
lib.addCSourceFile(thisDir() ++ "/src/dawn/sources/dawn_native_utils_gen.cpp", flags.items);
// TODO(build-system): could allow enable_vulkan_validation_layers here. See src/dawn_native/BUILD.gn
// TODO(build-system): allow use_angle here. See src/dawn_native/BUILD.gn
@ -354,6 +266,7 @@ fn buildLibDawnNative(b: *Builder, step: *std.build.LibExeObjStep, options: Opti
if (options.d3d12.?) {
// TODO(build-system): windows
// libs += [ "dxguid.lib" ]
// TODO(build-system): reduce build units
for ([_][]const u8{
"src/dawn_native/d3d12/AdapterD3D12.cpp",
"src/dawn_native/d3d12/BackendD3D12.cpp",
@ -406,31 +319,10 @@ fn buildLibDawnNative(b: *Builder, step: *std.build.LibExeObjStep, options: Opti
lib.linkFramework("IOSurface");
lib.linkFramework("QuartzCore");
for ([_][]const u8{
"src/dawn_native/metal/MetalBackend.mm",
"src/dawn_native/Surface_metal.mm",
"src/dawn_native/metal/BackendMTL.mm",
"src/dawn_native/metal/BindGroupLayoutMTL.mm",
"src/dawn_native/metal/BindGroupMTL.mm",
"src/dawn_native/metal/BufferMTL.mm",
"src/dawn_native/metal/CommandBufferMTL.mm",
"src/dawn_native/metal/CommandRecordingContext.mm",
"src/dawn_native/metal/ComputePipelineMTL.mm",
"src/dawn_native/metal/DeviceMTL.mm",
"src/dawn_native/metal/PipelineLayoutMTL.mm",
"src/dawn_native/metal/QuerySetMTL.mm",
"src/dawn_native/metal/QueueMTL.mm",
"src/dawn_native/metal/RenderPipelineMTL.mm",
"src/dawn_native/metal/SamplerMTL.mm",
"src/dawn_native/metal/ShaderModuleMTL.mm",
"src/dawn_native/metal/StagingBufferMTL.mm",
"src/dawn_native/metal/SwapChainMTL.mm",
"src/dawn_native/metal/TextureMTL.mm",
"src/dawn_native/metal/UtilsMetal.mm",
}) |path| {
var abs_path = std.fs.path.join(b.allocator, &.{ thisDir(), "libs/dawn", path }) catch unreachable;
lib.addCSourceFile(abs_path, flags.items);
}
lib.addCSourceFiles(&.{
thisDir() ++ "/src/dawn/sources/dawn_native_metal.mm",
thisDir() ++ "/libs/dawn/src/dawn_native/metal/BackendMTL.mm",
}, flags.items);
}
if (options.linux_window_manager != null and options.linux_window_manager.? == .X11) {
@ -467,6 +359,7 @@ fn buildLibDawnNative(b: *Builder, step: *std.build.LibExeObjStep, options: Opti
lib.addCSourceFile(abs_path, flags.items);
}
// TODO(build-system): reduce build units
for ([_][]const u8{
"src/dawn_native/opengl/BackendGL.cpp",
"src/dawn_native/opengl/BindGroupGL.cpp",
@ -499,6 +392,7 @@ fn buildLibDawnNative(b: *Builder, step: *std.build.LibExeObjStep, options: Opti
const target = (std.zig.system.NativeTargetInfo.detect(b.allocator, step.target) catch unreachable).target;
if (options.vulkan.?) {
// TODO(build-system): reduce build units
for ([_][]const u8{
"src/dawn_native/vulkan/AdapterVk.cpp",
"src/dawn_native/vulkan/BackendVk.cpp",

View file

@ -0,0 +1,72 @@
#include "out/Debug/gen/src/dawn/dawn_thread_dispatch_proc.cpp"
#include "out/Debug/gen/src/dawn/webgpu_cpp.cpp"
#include "src/dawn_native/Adapter.cpp"
#include "src/dawn_native/AsyncTask.cpp"
#include "src/dawn_native/AttachmentState.cpp"
#include "src/dawn_native/BackendConnection.cpp"
#include "src/dawn_native/BindGroup.cpp"
#include "src/dawn_native/BindGroupLayout.cpp"
#include "src/dawn_native/BindingInfo.cpp"
#include "src/dawn_native/BuddyAllocator.cpp"
#include "src/dawn_native/BuddyMemoryAllocator.cpp"
#include "src/dawn_native/Buffer.cpp"
#include "src/dawn_native/CachedObject.cpp"
#include "src/dawn_native/CallbackTaskManager.cpp"
#include "src/dawn_native/CommandAllocator.cpp"
#include "src/dawn_native/CommandBuffer.cpp"
#include "src/dawn_native/CommandBufferStateTracker.cpp"
#include "src/dawn_native/CommandEncoder.cpp"
#include "src/dawn_native/CommandValidation.cpp"
#include "src/dawn_native/Commands.cpp"
#include "src/dawn_native/CompilationMessages.cpp"
#include "src/dawn_native/ComputePassEncoder.cpp"
#include "src/dawn_native/ComputePipeline.cpp"
#include "src/dawn_native/CopyTextureForBrowserHelper.cpp"
#include "src/dawn_native/CreatePipelineAsyncTask.cpp"
#include "src/dawn_native/Device.cpp"
#include "src/dawn_native/DynamicUploader.cpp"
#include "src/dawn_native/EncodingContext.cpp"
#include "src/dawn_native/Error.cpp"
#include "src/dawn_native/ErrorData.cpp"
#include "src/dawn_native/ErrorInjector.cpp"
#include "src/dawn_native/ErrorScope.cpp"
#include "src/dawn_native/ExternalTexture.cpp"
#include "src/dawn_native/Features.cpp"
#include "src/dawn_native/Format.cpp"
#include "src/dawn_native/IndirectDrawMetadata.cpp"
#include "src/dawn_native/IndirectDrawValidationEncoder.cpp"
#include "src/dawn_native/Instance.cpp"
#include "src/dawn_native/InternalPipelineStore.cpp"
#include "src/dawn_native/Limits.cpp"
#include "src/dawn_native/ObjectBase.cpp"
#include "src/dawn_native/ObjectContentHasher.cpp"
#include "src/dawn_native/PassResourceUsageTracker.cpp"
#include "src/dawn_native/PerStage.cpp"
#include "src/dawn_native/PersistentCache.cpp"
#include "src/dawn_native/Pipeline.cpp"
#include "src/dawn_native/PipelineLayout.cpp"
#include "src/dawn_native/PooledResourceMemoryAllocator.cpp"
#include "src/dawn_native/ProgrammableEncoder.cpp"
#include "src/dawn_native/QueryHelper.cpp"
#include "src/dawn_native/QuerySet.cpp"
#include "src/dawn_native/Queue.cpp"
#include "src/dawn_native/RenderBundle.cpp"
#include "src/dawn_native/RenderBundleEncoder.cpp"
#include "src/dawn_native/RenderEncoderBase.cpp"
#include "src/dawn_native/RenderPassEncoder.cpp"
#include "src/dawn_native/RenderPipeline.cpp"
#include "src/dawn_native/ResourceMemoryAllocation.cpp"
#include "src/dawn_native/RingBufferAllocator.cpp"
#include "src/dawn_native/Sampler.cpp"
#include "src/dawn_native/ScratchBuffer.cpp"
#include "src/dawn_native/ShaderModule.cpp"
#include "src/dawn_native/StagingBuffer.cpp"
#include "src/dawn_native/Subresource.cpp"
#include "src/dawn_native/Surface.cpp"
#include "src/dawn_native/SwapChain.cpp"
#include "src/dawn_native/Texture.cpp"
#include "src/dawn_native/TintUtils.cpp"
#include "src/dawn_native/Toggles.cpp"
#include "src/dawn_native/VertexFormat.cpp"
#include "src/dawn_native/utils/WGPUHelpers.cpp"

View file

@ -0,0 +1,19 @@
#include "src/dawn_native/metal/MetalBackend.mm"
#include "src/dawn_native/Surface_metal.mm"
#include "src/dawn_native/metal/BindGroupLayoutMTL.mm"
#include "src/dawn_native/metal/BindGroupMTL.mm"
#include "src/dawn_native/metal/BufferMTL.mm"
#include "src/dawn_native/metal/CommandBufferMTL.mm"
#include "src/dawn_native/metal/CommandRecordingContext.mm"
#include "src/dawn_native/metal/ComputePipelineMTL.mm"
#include "src/dawn_native/metal/DeviceMTL.mm"
#include "src/dawn_native/metal/PipelineLayoutMTL.mm"
#include "src/dawn_native/metal/QuerySetMTL.mm"
#include "src/dawn_native/metal/QueueMTL.mm"
#include "src/dawn_native/metal/RenderPipelineMTL.mm"
#include "src/dawn_native/metal/SamplerMTL.mm"
#include "src/dawn_native/metal/ShaderModuleMTL.mm"
#include "src/dawn_native/metal/StagingBufferMTL.mm"
#include "src/dawn_native/metal/SwapChainMTL.mm"
#include "src/dawn_native/metal/TextureMTL.mm"
#include "src/dawn_native/metal/UtilsMetal.mm"

View file

@ -0,0 +1,6 @@
#include "out/Debug/gen/src/dawn_native/ChainUtils_autogen.cpp"
#include "out/Debug/gen/src/dawn_native/ProcTable.cpp"
#include "out/Debug/gen/src/dawn_native/wgpu_structs_autogen.cpp"
#include "out/Debug/gen/src/dawn_native/ValidationUtils_autogen.cpp"
#include "out/Debug/gen/src/dawn_native/webgpu_absl_format_autogen.cpp"
#include "out/Debug/gen/src/dawn_native/ObjectType_autogen.cpp"