examples: add textured-cube example

Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
This commit is contained in:
Stephen Gutekanst 2022-04-24 08:54:02 -07:00 committed by Stephen Gutekanst
parent f8e7f96a4a
commit d0d0db8725
6 changed files with 383 additions and 7 deletions

View file

@ -0,0 +1,20 @@
struct Uniforms {
modelViewProjectionMatrix : mat4x4<f32>;
};
@binding(0) @group(0) var<uniform> uniforms : Uniforms;
struct VertexOutput {
@builtin(position) Position : vec4<f32>;
@location(0) fragUV : vec2<f32>;
@location(1) fragPosition: vec4<f32>;
};
@stage(vertex)
fn main(@location(0) position : vec4<f32>,
@location(1) uv : vec2<f32>) -> VertexOutput {
var output : VertexOutput;
output.Position = position * uniforms.modelViewProjectionMatrix;
output.fragUV = uv;
output.fragPosition = 0.5 * (position + vec4<f32>(1.0, 1.0, 1.0, 1.0));
return output;
}