sysaudio: webaudio: Implement audio playback using data_callback
Supports passing user context as well as provides the current device.
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c22e54bcd7
commit
d12ba02c38
1 changed files with 37 additions and 3 deletions
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@ -5,6 +5,8 @@ const js = @import("sysjs");
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const Audio = @This();
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const Audio = @This();
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pub const DataCallback = fn (device: *Device, user_data: ?*anyopaque, sample: *f32) void;
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pub const Device = struct {
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pub const Device = struct {
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context: js.Object,
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context: js.Object,
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@ -12,6 +14,13 @@ pub const Device = struct {
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device.context.deinit();
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device.context.deinit();
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}
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}
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pub fn setCallback(device: Device, callback: DataCallback, user_data: ?*anyopaque) void {
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device.context.set("device", js.createNumber(@intToFloat(f64, @ptrToInt(&device))));
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device.context.set("callback", js.createNumber(@intToFloat(f64, @ptrToInt(&callback))));
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if (user_data) |ud|
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device.context.set("user_data", js.createNumber(@intToFloat(f64, @ptrToInt(ud))));
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}
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pub fn pause(device: Device) void {
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pub fn pause(device: Device) void {
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device.context.call("suspend", &.{});
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device.context.call("suspend", &.{});
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}
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}
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@ -78,7 +87,7 @@ pub fn requestDevice(audio: Audio, config: DeviceDescriptor) Error!Device {
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context.set("node", node.toValue());
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context.set("node", node.toValue());
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{
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{
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const audio_process_event = js.createFunction(audioProcessEvent);
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const audio_process_event = js.createFunction(audioProcessEvent, &.{context.toValue()});
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defer audio_process_event.deinit();
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defer audio_process_event.deinit();
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node.set("onaudioprocess", audio_process_event.toValue());
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node.set("onaudioprocess", audio_process_event.toValue());
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}
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}
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@ -92,9 +101,34 @@ pub fn requestDevice(audio: Audio, config: DeviceDescriptor) Error!Device {
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return Device{ .context = context };
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return Device{ .context = context };
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}
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}
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fn audioProcessEvent(args: js.Object, _: usize) js.Value {
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fn audioProcessEvent(args: js.Object, _: usize, captures: []js.Value) js.Value {
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const device_context = captures[0].view(.object);
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const audio_event = args.getIndex(0).view(.object);
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const audio_event = args.getIndex(0).view(.object);
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_ = audio_event;
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const output_buffer = audio_event.get("outputBuffer").view(.object);
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const callback = device_context.get("callback");
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if (!callback.is(.undef)) {
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// Do not deinit, we are not making a new device, just creating a view to the current one.
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var dev = Device{ .context = device_context };
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const cb = @intToPtr(*DataCallback, @floatToInt(usize, callback.view(.num)));
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const user_data = device_context.get("user_data");
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const ud = if (user_data.is(.undef)) null else @intToPtr(*anyopaque, @floatToInt(usize, user_data.view(.num)));
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var channel: usize = 0;
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while (channel < @floatToInt(usize, output_buffer.get("numberOfChannels").view(.num))) : (channel += 1) {
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const output_data = output_buffer.call("getChannelData", &.{js.createNumber(@intToFloat(f64, channel))}).view(.object);
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defer output_data.deinit();
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var sample: usize = 0;
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while (sample < @floatToInt(usize, output_buffer.get("length").view(.num))) : (sample += 1) {
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var ret_sample: f32 = undefined;
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cb.*(&dev, ud, &ret_sample);
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output_data.setIndex(sample, js.createNumber(ret_sample));
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}
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}
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}
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return js.createUndefined();
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return js.createUndefined();
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}
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}
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