gpu: implement Dawn renderPassEncoderSetBindGroup

Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
This commit is contained in:
Stephen Gutekanst 2022-07-30 18:49:12 -07:00 committed by Stephen Gutekanst
parent 8854898dc2
commit d12e7f62f1

View file

@ -954,12 +954,13 @@ pub const Interface = gpu.Interface(struct {
} }
pub inline fn renderPassEncoderSetBindGroup(render_pass_encoder: *gpu.RenderPassEncoder, group_index: u32, group: *gpu.BindGroup, dynamic_offset_count: u32, dynamic_offsets: ?[*]const u32) void { pub inline fn renderPassEncoderSetBindGroup(render_pass_encoder: *gpu.RenderPassEncoder, group_index: u32, group: *gpu.BindGroup, dynamic_offset_count: u32, dynamic_offsets: ?[*]const u32) void {
_ = render_pass_encoder; procs.renderPassEncoderSetBindGroup.?(
_ = group_index; @ptrCast(c.WGPURenderPassEncoder, render_pass_encoder),
_ = group; group_index,
_ = dynamic_offset_count; @ptrCast(c.WGPUBindGroup, group),
_ = dynamic_offsets; dynamic_offset_count,
unreachable; dynamic_offsets,
);
} }
pub inline fn renderPassEncoderSetBlendConstant(render_pass_encoder: *gpu.RenderPassEncoder, color: *const gpu.Color) void { pub inline fn renderPassEncoderSetBlendConstant(render_pass_encoder: *gpu.RenderPassEncoder, color: *const gpu.Color) void {