gpu: implement Dawn renderPassEncoderSetBindGroup
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
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8854898dc2
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1 changed files with 7 additions and 6 deletions
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@ -954,12 +954,13 @@ pub const Interface = gpu.Interface(struct {
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}
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}
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pub inline fn renderPassEncoderSetBindGroup(render_pass_encoder: *gpu.RenderPassEncoder, group_index: u32, group: *gpu.BindGroup, dynamic_offset_count: u32, dynamic_offsets: ?[*]const u32) void {
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pub inline fn renderPassEncoderSetBindGroup(render_pass_encoder: *gpu.RenderPassEncoder, group_index: u32, group: *gpu.BindGroup, dynamic_offset_count: u32, dynamic_offsets: ?[*]const u32) void {
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_ = render_pass_encoder;
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procs.renderPassEncoderSetBindGroup.?(
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_ = group_index;
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@ptrCast(c.WGPURenderPassEncoder, render_pass_encoder),
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_ = group;
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group_index,
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_ = dynamic_offset_count;
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@ptrCast(c.WGPUBindGroup, group),
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_ = dynamic_offsets;
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dynamic_offset_count,
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unreachable;
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dynamic_offsets,
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);
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}
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}
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pub inline fn renderPassEncoderSetBlendConstant(render_pass_encoder: *gpu.RenderPassEncoder, color: *const gpu.Color) void {
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pub inline fn renderPassEncoderSetBlendConstant(render_pass_encoder: *gpu.RenderPassEncoder, color: *const gpu.Color) void {
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