gpu: add ColorTargetState
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
This commit is contained in:
parent
4aeea00409
commit
d1bad15add
3 changed files with 9 additions and 7 deletions
|
|
@ -87,13 +87,6 @@ typedef struct WGPUImageCopyTexture {
|
|||
WGPUTextureAspect aspect;
|
||||
} WGPUImageCopyTexture;
|
||||
|
||||
typedef struct WGPUColorTargetState {
|
||||
WGPUChainedStruct const * nextInChain;
|
||||
WGPUTextureFormat format;
|
||||
WGPUBlendState const * blend;
|
||||
WGPUColorWriteMaskFlags writeMask;
|
||||
} WGPUColorTargetState;
|
||||
|
||||
typedef struct WGPUSupportedLimits {
|
||||
WGPUChainedStructOut * nextInChain;
|
||||
WGPULimits limits;
|
||||
|
|
|
|||
|
|
@ -102,6 +102,7 @@ pub const RenderPassDepthStencilAttachment = @import("structs.zig").RenderPassDe
|
|||
pub const RenderPassColorAttachment = @import("structs.zig").RenderPassColorAttachment;
|
||||
pub const VertexState = @import("structs.zig").VertexState;
|
||||
pub const FragmentState = @import("structs.zig").FragmentState;
|
||||
pub const ColorTargetState = @import("structs.zig").ColorTargetState;
|
||||
|
||||
// Enumerations
|
||||
pub const Feature = @import("enums.zig").Feature;
|
||||
|
|
|
|||
|
|
@ -8,6 +8,7 @@ const QuerySet = @import("QuerySet.zig");
|
|||
const StencilFaceState = @import("data.zig").StencilFaceState;
|
||||
const Color = @import("data.zig").Color;
|
||||
const VertexBufferLayout = @import("data.zig").VertexBufferLayout;
|
||||
const BlendState = @import("data.zig").BlendState;
|
||||
const CompilationMessageType = @import("enums.zig").CompilationMessageType;
|
||||
const PrimitiveTopology = @import("enums.zig").PrimitiveTopology;
|
||||
const IndexFormat = @import("enums.zig").IndexFormat;
|
||||
|
|
@ -19,6 +20,7 @@ const ComputePassTimestampLocation = @import("enums.zig").ComputePassTimestampLo
|
|||
const RenderPassTimestampLocation = @import("enums.zig").RenderPassTimestampLocation;
|
||||
const LoadOp = @import("enums.zig").LoadOp;
|
||||
const StoreOp = @import("enums.zig").StoreOp;
|
||||
const ColorWriteMask = @import("enums.zig").ColorWriteMask;
|
||||
|
||||
pub const CompilationMessage = struct {
|
||||
message: [:0]const u8,
|
||||
|
|
@ -126,6 +128,12 @@ pub const FragmentState = struct {
|
|||
targets: []const ColorTargetState,
|
||||
};
|
||||
|
||||
pub const ColorTargetState = struct {
|
||||
format: Texture.Format,
|
||||
blend: *const BlendState,
|
||||
write_mask: ColorWriteMask,
|
||||
};
|
||||
|
||||
test "syntax" {
|
||||
_ = CompilationMessage;
|
||||
_ = CompilationInfo;
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue