glfw: add glfw.Window.getInputMode

Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
This commit is contained in:
Stephen Gutekanst 2021-10-23 13:36:36 -07:00 committed by Stephen Gutekanst
parent 79a2784093
commit d23cd8e400

View file

@ -1303,25 +1303,26 @@ pub inline fn setContentScaleCallback(self: Window, callback: ?fn (window: Windo
getError() catch {}; getError() catch {};
} }
// TODO(mouinput options) /// Returns the value of an input option for the specified window.
// /// Returns the value of an input option for the specified window. ///
// /// /// This function returns the value of an input option for the specified window. The mode must be
// /// This function returns the value of an input option for the specified window. /// one of `glfw.cursor`, `glfw.sticky_keys`, `glfw.sticky_mouse_buttons`, `glfw.lock_key_mods`, or
// /// The mode must be one of @ref GLFW_CURSOR, @ref GLFW_STICKY_KEYS, /// `glfw.raw_mouse_motion`.
// /// @ref GLFW_STICKY_MOUSE_BUTTONS, @ref GLFW_LOCK_KEY_MODS or ///
// /// @ref GLFW_RAW_MOUSE_MOTION. /// Boolean values, such as for `glfw.raw_mouse_motion`, are returned as integers. You may convert
// /// /// to a boolean using `== 1`.
// /// @param[in] window The window to query. ///
// /// @param[in] mode One of `GLFW_CURSOR`, `GLFW_STICKY_KEYS`, /// @thread_safety This function must only be called from the main thread.
// /// `GLFW_STICKY_MOUSE_BUTTONS`, `GLFW_LOCK_KEY_MODS` or ///
// /// `GLFW_RAW_MOUSE_MOTION`. /// see also: glfw.setInputMode
// /// pub inline fn getInputMode(self: Window, mode: isize) isize {
// /// Possible errors include glfw.Error.NotInitialized and glfw.Error.InvalidEnum. const value = c.glfwGetInputMode(self.handle, @intCast(c_int, mode));
// ///
// /// @thread_safety This function must only be called from the main thread. // Possible errors include glfw.Error.NotInitialized and glfw.Error.InvalidEnum.
// /// getError() catch @panic("unexpected error getting input mode, invalid enum?");
// /// see also: glfw.setInputMode
// GLFWAPI int glfwGetInputMode(GLFWwindow* window, int mode); return @intCast(isize, value);
}
/// Sets an input option for the specified window. /// Sets an input option for the specified window.
/// ///
@ -2558,6 +2559,22 @@ test "setDropCallback" {
}).callback) catch |err| std.debug.print("can't set window drop callback, not supported by OS maybe? error={}\n", .{err}); }).callback) catch |err| std.debug.print("can't set window drop callback, not supported by OS maybe? error={}\n", .{err});
} }
test "getInputMode" {
const glfw = @import("main.zig");
try glfw.init();
defer glfw.terminate();
const window = glfw.Window.create(640, 480, "Hello, Zig!", null, null) catch |err| {
// return without fail, because most of our CI environments are headless / we cannot open
// windows on them.
std.debug.print("note: failed to create window: {}\n", .{err});
return;
};
defer window.destroy();
_ = window.getInputMode(glfw.raw_mouse_motion) == 1;
}
test "setInputMode" { test "setInputMode" {
const glfw = @import("main.zig"); const glfw = @import("main.zig");
try glfw.init(); try glfw.init();