glfw: add setInputModeCursor/getInputModeCursor variants

Helps hexops/mach#37

Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
This commit is contained in:
Stephen Gutekanst 2021-10-30 19:17:09 -07:00 committed by Stephen Gutekanst
parent 7806709a90
commit d3307266aa
2 changed files with 86 additions and 34 deletions

View file

@ -1509,18 +1509,55 @@ pub inline fn setContentScaleCallback(self: Window, callback: ?fn (window: Windo
getError() catch {};
}
pub const InputMode = enum(c_int) {
cursor = c.GLFW_CURSOR,
sticky_keys = c.GLFW_STICKY_KEYS,
sticky_mouse_buttons = c.GLFW_STICKY_MOUSE_BUTTONS,
lock_key_mods = c.GLFW_LOCK_KEY_MODS,
raw_mouse_motion = c.GLFW_RAW_MOUSE_MOTION,
};
/// A cursor input mode to be supplied to `glfw.Window.setInputModeCursor`
pub const InputModeCursor = enum(c_int) {
/// Makes the cursor visible and behaving normally.
normal = c.GLFW_CURSOR_NORMAL,
/// Makes the cursor invisible when it is over the content area of the window but does not
/// restrict it from leaving.
hidden = c.GLFW_CURSOR_HIDDEN,
/// Hides and grabs the cursor, providing virtual and unlimited cursor movement. This is useful
/// for implementing for example 3D camera controls.
disabled = c.GLFW_CURSOR_DISABLED,
};
/// Sets the input mode of the cursor, whether it should behave normally, be hidden, or grabbed.
pub inline fn setInputModeCursor(self: Window, value: InputModeCursor) Error!void {
return self.setInputMode(@enumToInt(InputMode.cursor), value);
}
pub inline fn getInputModeCursor(self: Window) InputModeCursor {
return @intToEnum(InputModeCursor, self.getInputMode(@enumToInt(InputMode.cursor)));
}
/// Returns the value of an input option for the specified window.
///
/// This function returns the value of an input option for the specified window. The mode must be
/// one of `glfw.cursor`, `glfw.sticky_keys`, `glfw.sticky_mouse_buttons`, `glfw.lock_key_mods`, or
/// `glfw.raw_mouse_motion`.
/// Consider using one of the following variants instead, if applicable, as they'll give you a
/// typed return value:
///
/// Boolean values, such as for `glfw.raw_mouse_motion`, are returned as integers. You may convert
/// to a boolean using `== 1`.
/// * `glfw.Window.getInputModeCursor`
///
/// This function returns the value of an input option for the specified window. The mode must be
/// one of `glfw.Window.InputMode.cursor`, `glfw.Window.InputMode.sticky_keys`,
/// `glfw.Window.InputMode.sticky_mouse_buttons`, `glfw.Window.InputMode.lock_key_mods`, or
/// `glfw.Window.InputMode.raw_mouse_motion`.
///
/// Boolean values, such as for `glfw.Window.InputMode.raw_mouse_motion`, are returned as integers.
/// You may convert to a boolean using `== 1`.
///
/// @thread_safety This function must only be called from the main thread.
///
/// see also: glfw.setInputMode
/// see also: glfw.Window.setInputMode
pub inline fn getInputMode(self: Window, mode: isize) isize {
const value = c.glfwGetInputMode(self.handle, @intCast(c_int, mode));
@ -1532,17 +1569,10 @@ pub inline fn getInputMode(self: Window, mode: isize) isize {
/// Sets an input option for the specified window.
///
/// This function sets an input mode option for the specified window. The mode must be one of
/// `glfw.cursor`, `glfw.sticky_keys`, `glfw.sticky_mouse_buttons`, `glfw.lock_key_mods`, or
/// `glfw.raw_mouse_motion`.
/// Consider using one of the following variants instead, if applicable, as they'll guide you to
/// the right input value via enumerations:
///
/// If the mode is `glfw.cursor`, the value must be one of the following cursor
/// modes:
/// - `glfw.cursor_normal` makes the cursor visible and behaving normally.
/// - `glfw.cursor_hidden` makes the cursor invisible when it is over the content area of the window
/// but does not restrict the cursor from leaving.
/// - `glfw.cursor_disabled` hides and grabs the cursor, providing virtual and unlimited cursor
/// movement. This is useful for implementing for example 3D camera controls.
/// * `glfw.Window.setInputModeCursor`
///
/// If the mode is `glfw.sticky_keys`, the value must be either `true` to enable sticky keys, or
/// `false` to disable it. If sticky keys are enabled, a key press will ensure that `glfw.Window.getKey`
@ -1566,17 +1596,19 @@ pub inline fn getInputMode(self: Window, mode: isize) isize {
/// motion is not supported, attempting to set this will emit glfw.Error.PlatformError. Call
/// glfw.rawMouseMotionSupported to check for support.
///
/// @param[in] mode One of `glfw.cursor`, `glfw.sticky_keys`, `glfw.sticky_mouse_buttons`,
/// `glfw.lock_key_mods` or `glfw.raw_mouse_motion`.
/// @param[in] mode One of `glfw.Window.InputMode.cursor`, `glfw.Window.InputMode.sticky_keys`,
/// `glfw.Window.InputMode.sticky_mouse_buttons`, `glfw.Window.InputMode.lock_key_mods` or
/// `glfw.Window.InputMode.raw_mouse_motion`.
/// @param[in] value The new value of the specified input mode.
///
/// Possible errors include glfw.Error.NotInitialized, glfw.Error.InvalidEnum and glfw.Error.PlatformError.
///
/// @thread_safety This function must only be called from the main thread.
///
/// see also: glfw.getInputMode
/// see also: glfw.Window.getInputMode
pub inline fn setInputMode(self: Window, mode: isize, value: anytype) Error!void {
switch (@typeInfo(@TypeOf(value))) {
.Enum => c.glfwSetInputMode(self.handle, @intCast(c_int, mode), @enumToInt(value)),
.Int, .ComptimeInt => c.glfwSetInputMode(self.handle, @intCast(c_int, mode), @intCast(c_int, value)),
.Bool => c.glfwSetInputMode(self.handle, @intCast(c_int, mode), @intCast(c_int, @boolToInt(value))),
else => @compileError("expected a int or bool, got " ++ @typeName(@TypeOf(value))),
@ -2764,6 +2796,38 @@ test "setDropCallback" {
}).callback) catch |err| std.debug.print("can't set window drop callback, not supported by OS maybe? error={}\n", .{err});
}
test "getInputModeCursor" {
const glfw = @import("main.zig");
try glfw.init();
defer glfw.terminate();
const window = glfw.Window.create(640, 480, "Hello, Zig!", null, null) catch |err| {
// return without fail, because most of our CI environments are headless / we cannot open
// windows on them.
std.debug.print("note: failed to create window: {}\n", .{err});
return;
};
defer window.destroy();
_ = window.getInputModeCursor();
}
test "setInputModeCursor" {
const glfw = @import("main.zig");
try glfw.init();
defer glfw.terminate();
const window = glfw.Window.create(640, 480, "Hello, Zig!", null, null) catch |err| {
// return without fail, because most of our CI environments are headless / we cannot open
// windows on them.
std.debug.print("note: failed to create window: {}\n", .{err});
return;
};
defer window.destroy();
window.setInputModeCursor(.hidden) catch |err| std.debug.print("failed to set input mode, not supported? error={}\n", .{err});
}
test "getInputMode" {
const glfw = @import("main.zig");
try glfw.init();
@ -2777,7 +2841,7 @@ test "getInputMode" {
};
defer window.destroy();
_ = window.getInputMode(glfw.raw_mouse_motion) == 1;
_ = window.getInputMode(@enumToInt(glfw.Window.InputMode.raw_mouse_motion)) == 1;
}
test "setInputMode" {
@ -2794,10 +2858,10 @@ test "setInputMode" {
defer window.destroy();
// Boolean values.
window.setInputMode(glfw.sticky_mouse_buttons, true) catch |err| std.debug.print("failed to set input mode, not supported? error={}\n", .{err});
window.setInputMode(@enumToInt(glfw.Window.InputMode.sticky_mouse_buttons), true) catch |err| std.debug.print("failed to set input mode, not supported? error={}\n", .{err});
// Integer values.
window.setInputMode(glfw.cursor, glfw.cursor_hidden) catch |err| std.debug.print("failed to set input mode, not supported? error={}\n", .{err});
window.setInputMode(@enumToInt(glfw.Window.InputMode.cursor), glfw.Window.InputModeCursor.hidden) catch |err| std.debug.print("failed to set input mode, not supported? error={}\n", .{err});
}
test "getKey" {

View file

@ -30,18 +30,6 @@ pub const osmesa_context_api = c.GLFW_OSMESA_CONTEXT_API;
/// Possible value for various window hints, etc.
pub const dont_care = c.GLFW_DONT_CARE;
// TODO(enumify)
pub const cursor = c.GLFW_CURSOR;
pub const sticky_keys = c.GLFW_STICKY_KEYS;
pub const sticky_mouse_buttons = c.GLFW_STICKY_MOUSE_BUTTONS;
pub const lock_key_mods = c.GLFW_LOCK_KEY_MODS;
pub const raw_mouse_motion = c.GLFW_RAW_MOUSE_MOTION;
// TODO(enumify)
pub const cursor_normal = c.GLFW_CURSOR_NORMAL;
pub const cursor_hidden = c.GLFW_CURSOR_HIDDEN;
pub const cursor_disabled = c.GLFW_CURSOR_DISABLED;
// TODO(enumify)
pub const connected = c.GLFW_CONNECTED;
pub const disconnected = c.GLFW_DISCONNECTED;