gpu: implement Device.createBindGroupLayout
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
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8588a08e05
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6 changed files with 63 additions and 11 deletions
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@ -16,6 +16,7 @@ const RenderPipeline = @import("RenderPipeline.zig");
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const CommandEncoder = @import("CommandEncoder.zig");
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const ComputePipeline = @import("ComputePipeline.zig");
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const BindGroup = @import("BindGroup.zig");
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const BindGroupLayout = @import("BindGroupLayout.zig");
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const Device = @This();
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@ -28,8 +29,7 @@ pub const VTable = struct {
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reference: fn (ptr: *anyopaque) void,
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release: fn (ptr: *anyopaque) void,
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createBindGroup: fn (ptr: *anyopaque, descriptor: *const BindGroup.Descriptor) BindGroup,
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// createBindGroupLayout: fn (ptr: *anyopaque, descriptor: *const BindGroupLayout.Descriptor) BindGroupLayout,
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// WGPU_EXPORT WGPUBindGroupLayout wgpuDeviceCreateBindGroupLayout(WGPUDevice device, WGPUBindGroupLayoutDescriptor const * descriptor);
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createBindGroupLayout: fn (ptr: *anyopaque, descriptor: *const BindGroupLayout.Descriptor) BindGroupLayout,
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// createBuffer: fn (ptr: *anyopaque, descriptor: *const Buffer.Descriptor) Buffer,
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// WGPU_EXPORT WGPUBuffer wgpuDeviceCreateBuffer(WGPUDevice device, WGPUBufferDescriptor const * descriptor);
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createCommandEncoder: fn (ptr: *anyopaque, descriptor: ?*const CommandEncoder.Descriptor) CommandEncoder,
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@ -103,8 +103,12 @@ pub inline fn getQueue(device: Device) Queue {
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return device.vtable.getQueue(device.ptr);
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}
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pub inline fn createBindGroup(device: Device, descriptor: *const BindGroup.Descriptor) void {
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device.vtable.createBindGroup(device.ptr, descriptor);
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pub inline fn createBindGroup(device: Device, descriptor: *const BindGroup.Descriptor) BindGroup {
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return device.vtable.createBindGroup(device.ptr, descriptor);
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}
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pub inline fn createBindGroupLayout(device: Device, descriptor: *const BindGroupLayout.Descriptor) BindGroupLayout {
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return device.vtable.createBindGroupLayout(device.ptr, descriptor);
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}
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pub inline fn createShaderModule(device: Device, descriptor: *const ShaderModule.Descriptor) ShaderModule {
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@ -163,9 +167,11 @@ pub const LostReason = enum(u32) {
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test {
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_ = VTable;
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_ = getQueue;
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_ = reference;
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_ = release;
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_ = getQueue;
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_ = createBindGroup;
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_ = createBindGroupLayout;
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_ = createShaderModule;
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_ = nativeCreateSwapChain;
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_ = destroy;
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