gpu: update defaults/optionality for TextureViewDescriptor

Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
This commit is contained in:
Stephen Gutekanst 2022-07-27 00:37:38 -07:00 committed by Stephen Gutekanst
parent 56011475af
commit d67a726342

View file

@ -3,6 +3,8 @@ const Texture = @import("texture.zig").Texture;
const TextureFormat = @import("texture.zig").TextureFormat;
const TextureAspect = @import("texture.zig").TextureAspect;
const Impl = @import("interface.zig").Impl;
const mip_level_count_undefined = @import("main.zig").mip_level_count_undefined;
const array_layer_count_undefined = @import("main.zig").array_layer_count_undefined;
pub const TextureView = *opaque {
pub inline fn setLabel(texture_view: TextureView, label: [*:0]const u8) void {
@ -31,11 +33,11 @@ pub const TextureViewDimension = enum(u32) {
pub const TextureViewDescriptor = extern struct {
next_in_chain: *const ChainedStruct,
label: ?[*:0]const u8 = null,
format: TextureFormat,
dimension: TextureViewDimension,
base_mip_level: u32,
mip_level_count: u32,
base_array_layer: u32,
array_layer_count: u32,
aspect: TextureAspect,
format: TextureFormat = .undef,
dimension: TextureViewDimension = .dimension_undef,
base_mip_level: u32 = 0,
mip_level_count: u32 = mip_level_count_undefined,
base_array_layer: u32 = 0,
array_layer_count: u32 = array_layer_count_undefined,
aspect: TextureAspect = .all,
};