gpu: implement RenderPassEncoder.setViewport
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
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1db208d2df
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2 changed files with 34 additions and 31 deletions
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@ -1062,22 +1062,27 @@ const render_pass_encoder_vtable = RenderPassEncoder.VTable{
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);
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}
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}).setVertexBuffer,
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// .setViewport = (struct {
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// pub fn setViewport(
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// ptr: *anyopaque,
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// x: f32,
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// y: f32,
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// width: f32,
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// height: f32,
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// min_depth: f32,
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// max_depth: f32,
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// ) void {
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// c.wgpuRenderPassEncoderSetViewport(
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// @ptrCast(c.WGPURenderPassEncoder, ptr),
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// x, y, width, height, min_depth, max_depth,
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// );
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// }
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// }).setViewport,
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.setViewport = (struct {
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pub fn setViewport(
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ptr: *anyopaque,
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x: f32,
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y: f32,
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width: f32,
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height: f32,
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min_depth: f32,
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max_depth: f32,
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) void {
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c.wgpuRenderPassEncoderSetViewport(
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@ptrCast(c.WGPURenderPassEncoder, ptr),
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x,
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y,
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width,
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height,
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min_depth,
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max_depth,
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);
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}
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}).setViewport,
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// .writeTimestamp = (struct {
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// pub fn writeTimestamp(ptr: *anyopaque, query_set: QuerySet, query_index: u32) void {
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// c.wgpuRenderPassEncoderWriteTimestamp(
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