gpu: cleanup example TODOs
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
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1 changed files with 12 additions and 12 deletions
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@ -7,15 +7,16 @@ const objc = @cImport({
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@cInclude("objc/message.h");
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});
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fn printDeviceError(error_type: c.WGPUErrorType, message: [*c]const u8, _: ?*anyopaque) callconv(.C) void {
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switch (error_type) {
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c.WGPUErrorType_Validation => std.debug.print("dawn: validation error: {s}\n", .{message}),
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c.WGPUErrorType_OutOfMemory => std.debug.print("dawn: out of memory: {s}\n", .{message}),
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c.WGPUErrorType_Unknown => std.debug.print("dawn: unknown error: {s}\n", .{message}),
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c.WGPUErrorType_DeviceLost => std.debug.print("dawn: device lost: {s}\n", .{message}),
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else => unreachable,
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}
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}
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// TODO: Make gpu.Device implement wgpuDeviceSetUncapturedErrorCallback
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// fn printDeviceError(error_type: c.WGPUErrorType, message: [*c]const u8, _: ?*anyopaque) callconv(.C) void {
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// switch (error_type) {
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// c.WGPUErrorType_Validation => std.debug.print("dawn: validation error: {s}\n", .{message}),
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// c.WGPUErrorType_OutOfMemory => std.debug.print("dawn: out of memory: {s}\n", .{message}),
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// c.WGPUErrorType_Unknown => std.debug.print("dawn: unknown error: {s}\n", .{message}),
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// c.WGPUErrorType_DeviceLost => std.debug.print("dawn: device lost: {s}\n", .{message}),
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// else => unreachable,
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// }
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// }
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const Setup = struct {
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native_instance: gpu.NativeInstance,
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@ -62,11 +63,10 @@ pub fn setup(allocator: std.mem.Allocator) !Setup {
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hints.cocoa_retina_framebuffer = false;
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const window = try glfw.Window.create(640, 480, "Dawn window", null, null, hints);
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const instance = c.machDawnNativeInstance_init();
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const backend_procs = c.machDawnNativeGetProcs();
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c.dawnProcSetProcs(backend_procs);
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const instance = c.machDawnNativeInstance_init();
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var native_instance = gpu.NativeInstance.wrap(c.machDawnNativeInstance_get(instance).?);
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const gpu_interface = native_instance.interface();
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@ -101,7 +101,7 @@ pub fn setup(allocator: std.mem.Allocator) !Setup {
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},
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};
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// TODO: set wgpuDeviceSetUncapturedErrorCallback
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// TODO: Make gpu.Device implement wgpuDeviceSetUncapturedErrorCallback
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// backend_procs.*.deviceSetUncapturedErrorCallback.?(backend_device, printDeviceError, null);
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return Setup{
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.native_instance = native_instance,
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