gpu: add StorageTextureBindingLayout

Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
This commit is contained in:
Stephen Gutekanst 2022-03-11 16:09:43 -07:00 committed by Stephen Gutekanst
parent 50e1151a72
commit da4edf6e1d
3 changed files with 10 additions and 7 deletions

View file

@ -1,12 +1,14 @@
//! Structures which are not ABI compatible with webgpu.h
const Buffer = @import("Buffer.zig");
const Sampler = @import("Sampler.zig");
const Texture = @import("Texture.zig");
const TextureView = @import("TextureView.zig");
const CompilationMessageType = @import("enums.zig").CompilationMessageType;
const PrimitiveTopology = @import("enums.zig").PrimitiveTopology;
const IndexFormat = @import("enums.zig").IndexFormat;
const FrontFace = @import("enums.zig").FrontFace;
const CullMode = @import("enums.zig").CullMode;
const StorageTextureAccess = @import("enums.zig").StorageTextureAccess;
pub const CompilationMessage = struct {
message: [:0]const u8,
@ -30,8 +32,15 @@ pub const PrimitiveState = struct {
cull_mode: CullMode,
};
pub const StorageTextureBindingLayout = struct {
access: StorageTextureAccess,
format: Texture.Format,
view_dimension: Texture.ViewDimension,
};
test "syntax" {
_ = CompilationMessage;
_ = MultisampleState;
_ = PrimitiveState;
_ = StorageTextureBindingLayout;
}