From dae283734fb28105f11fc2994128e5465142c9bf Mon Sep 17 00:00:00 2001 From: Stephen Gutekanst Date: Sat, 14 May 2022 16:24:23 -0700 Subject: [PATCH] examples/gkurve: cleanup code formatting Signed-off-by: Stephen Gutekanst --- examples/gkurve/frag.wgsl | 6 +++--- examples/gkurve/vert.wgsl | 24 ++++++++++++------------ 2 files changed, 15 insertions(+), 15 deletions(-) diff --git a/examples/gkurve/frag.wgsl b/examples/gkurve/frag.wgsl index 98b52ae3..df41e423 100755 --- a/examples/gkurve/frag.wgsl +++ b/examples/gkurve/frag.wgsl @@ -2,11 +2,11 @@ struct FragUniform { type_: u32, padding: vec3, } -@binding(1) @group(0) var ubos : array; +@binding(1) @group(0) var ubos: array; @stage(fragment) fn main( - @location(0) uv : vec2, - @location(1) bary : vec3, + @location(0) uv: vec2, + @location(1) bary: vec3, @interpolate(flat) @location(2) instance_index: u32, ) -> @location(0) vec4 { // Example 1: Visualize barycentric coordinates: diff --git a/examples/gkurve/vert.wgsl b/examples/gkurve/vert.wgsl index 54c84bd7..1c008a8d 100644 --- a/examples/gkurve/vert.wgsl +++ b/examples/gkurve/vert.wgsl @@ -1,25 +1,25 @@ struct VertexUniform { matrix: mat4x4, } -@binding(0) @group(0) var ubos : array; +@binding(0) @group(0) var ubos: array; struct VertexOut { - @builtin(position) position_clip : vec4, - @location(0) frag_uv : vec2, - @location(1) frag_bary: vec3, - @interpolate(flat) @location(2) instance_index: u32, + @builtin(position) position_clip: vec4, + @location(0) frag_uv: vec2, + @location(1) frag_bary: vec3, + @interpolate(flat) @location(2) instance_index: u32, } @stage(vertex) fn main( - @builtin(instance_index) instanceIdx : u32, + @builtin(instance_index) instanceIdx: u32, @location(0) position: vec4, @location(1) uv: vec2, @location(2) bary: vec3, ) -> VertexOut { - var output : VertexOut; - output.position_clip = ubos[instanceIdx].matrix * position; - output.frag_uv = uv; - output.frag_bary = bary; - output.instance_index = instanceIdx; - return output; + var output: VertexOut; + output.position_clip = ubos[instanceIdx].matrix * position; + output.frag_uv = uv; + output.frag_bary = bary; + output.instance_index = instanceIdx; + return output; }