gpu: add PrimitiveState
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
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242b224f96
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2 changed files with 8 additions and 8 deletions
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@ -1,11 +1,3 @@
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pub const PrimitiveState = extern struct {
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next_in_chain: *const ChainedStruct,
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topology: PrimitiveTopology,
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strip_index_format: IndexFormat,
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front_face: FrontFace,
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cull_mode: CullMode,
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};
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pub const WGPUQuerySetDescriptor = extern struct {
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pub const WGPUQuerySetDescriptor = extern struct {
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next_in_chain: *const ChainedStruct,
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next_in_chain: *const ChainedStruct,
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label: ?[*:0]const u8 = null,
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label: ?[*:0]const u8 = null,
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@ -474,6 +474,14 @@ pub const PrimitiveDepthClipControl = extern struct {
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unclipped_depth: bool,
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unclipped_depth: bool,
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};
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};
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pub const PrimitiveState = extern struct {
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next_in_chain: *const ChainedStruct,
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topology: PrimitiveTopology,
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strip_index_format: IndexFormat,
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front_face: FrontFace,
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cull_mode: CullMode,
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};
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test "BackendType name" {
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test "BackendType name" {
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try testing.expectEqualStrings("Vulkan", BackendType.vulkan.name());
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try testing.expectEqualStrings("Vulkan", BackendType.vulkan.name());
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}
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}
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