core: remove core_platform build option and remove Null.zig
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caf297512c
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3 changed files with 10 additions and 96 deletions
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@ -45,7 +45,6 @@ pub fn build(b: *std.Build) !void {
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const target = b.standardTargetOptions(.{});
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const sysgpu_backend = b.option(SysgpuBackend, "sysgpu_backend", "sysgpu API backend") orelse .default;
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const core_platform = b.option(Platform, "core_platform", "mach core platform to use") orelse Platform.fromTarget(target.result);
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const build_examples = b.option(bool, "examples", "build/install examples specifically");
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const build_libs = b.option(bool, "libs", "build/install libraries specifically");
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@ -68,7 +67,6 @@ pub fn build(b: *std.Build) !void {
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build_options.addOption(bool, "want_sysaudio", want_sysaudio);
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build_options.addOption(bool, "want_sysgpu", want_sysgpu);
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build_options.addOption(SysgpuBackend, "sysgpu_backend", sysgpu_backend);
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build_options.addOption(Platform, "core_platform", core_platform);
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var examples = [_]Example{
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.{ .name = "core-custom-entrypoint", .deps = &.{} },
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15
src/Core.zig
15
src/Core.zig
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@ -420,12 +420,17 @@ pub fn detectBackendType(allocator: std.mem.Allocator) !gpu.BackendType {
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@panic("unknown MACH_GPU_BACKEND type");
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}
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const Platform = switch (build_options.core_platform) {
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.wasm => @panic("TODO: support mach.Core WASM platform"),
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const Platform = switch (builtin.target.os.tag) {
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.wasi => @panic("TODO: support mach.Core WASM platform"),
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.ios => @panic("TODO: support mach.Core IOS platform"),
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.windows => @import("core/Windows.zig"),
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.linux => @import("core/Linux.zig"),
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.darwin => @import("core/Darwin.zig"),
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.null => @import("core/Null.zig"),
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.linux => blk: {
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if (builtin.target.abi.isAndroid())
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@panic("TODO: support mach.Core Android platform");
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break :blk @import("core/Linux.zig");
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},
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.macos => @import("core/Darwin.zig"),
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else => {},
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};
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pub const InputState = struct {
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@ -1,89 +0,0 @@
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// The Null backend serves no purpose other than to show what the barebones structure of a Mach
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// platform backend looks like.
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const std = @import("std");
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const mach = @import("../main.zig");
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const Core = @import("../Core.zig");
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const gpu = mach.gpu;
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//const InitOptions = Core.InitOptions;
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const Event = Core.Event;
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const KeyEvent = Core.KeyEvent;
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const MouseButtonEvent = Core.MouseButtonEvent;
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const MouseButton = Core.MouseButton;
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const Size = Core.Size;
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const DisplayMode = Core.DisplayMode;
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const CursorShape = Core.CursorShape;
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const VSyncMode = Core.VSyncMode;
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const CursorMode = Core.CursorMode;
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const Position = Core.Position;
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const Key = Core.Key;
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const KeyMods = Core.KeyMods;
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const log = std.log.scoped(.mach);
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pub const Null = @This();
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allocator: std.mem.Allocator,
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core: *Core,
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modifiers: KeyMods,
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title: [:0]u8,
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display_mode: DisplayMode,
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vsync_mode: VSyncMode,
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cursor_mode: CursorMode,
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cursor_shape: CursorShape,
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border: bool,
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headless: bool,
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refresh_rate: u32,
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size: Size,
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surface_descriptor: gpu.Surface.Descriptor,
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pub fn init(
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nul: *Null,
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core: *Core,
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//options: InitOptions,
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) !void {
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_ = nul;
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//_ = options;
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_ = core;
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return;
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}
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pub fn deinit(_: *Null) void {
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return;
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}
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pub fn update(_: *Null) !void {
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return;
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}
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pub fn setTitle(_: *Null, _: [:0]const u8) void {
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return;
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}
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pub fn setDisplayMode(_: *Null, _: DisplayMode) void {
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return;
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}
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pub fn setBorder(_: *Null, _: bool) void {
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return;
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}
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pub fn setHeadless(_: *Null, _: bool) void {
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return;
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}
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pub fn setVSync(_: *Null, _: VSyncMode) void {
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return;
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}
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pub fn setSize(_: *Null, _: Size) void {
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return;
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}
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pub fn setCursorMode(_: *Null, _: CursorMode) void {
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return;
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}
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pub fn setCursorShape(_: *Null, _: CursorShape) void {
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return;
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}
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