gpu: implement RenderBundleEncoder.drawIndexed
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
This commit is contained in:
parent
36243b2871
commit
dd3543f802
2 changed files with 56 additions and 57 deletions
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@ -1127,25 +1127,25 @@ const render_bundle_encoder_vtable = RenderBundleEncoder.VTable{
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c.wgpuRenderBundleEncoderDraw(@ptrCast(c.WGPURenderBundleEncoder, ptr), vertex_count, instance_count, first_vertex, first_instance);
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}
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}).draw,
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// .drawIndexed = (struct {
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// pub fn drawIndexed(
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// ptr: *anyopaque,
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// index_count: u32,
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// instance_count: u32,
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// first_index: u32,
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// base_vertex: i32,
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// first_instance: u32,
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// ) void {
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// c.wgpuRenderBundleEncoderDrawIndexed(
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// @ptrCast(c.WGPURenderBundleEncoder, ptr),
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// index_count,
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// instance_count,
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// first_index,
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// base_vertex,
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// first_instance,
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// );
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// }
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// }).drawIndexed,
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.drawIndexed = (struct {
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pub fn drawIndexed(
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ptr: *anyopaque,
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index_count: u32,
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instance_count: u32,
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first_index: u32,
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base_vertex: i32,
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first_instance: u32,
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) void {
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c.wgpuRenderBundleEncoderDrawIndexed(
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@ptrCast(c.WGPURenderBundleEncoder, ptr),
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index_count,
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instance_count,
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first_index,
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base_vertex,
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first_instance,
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);
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}
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}).drawIndexed,
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// .drawIndexedIndirect = (struct {
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// pub fn drawIndexedIndirect(ptr: *anyopaque, indirect_buffer: Buffer, indirect_offset: u64) void {
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// c.wgpuRenderBundleEncoderDrawIndexedIndirect(
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@ -17,16 +17,14 @@ pub const VTable = struct {
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first_vertex: u32,
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first_instance: u32,
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) void,
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// WGPU_EXPORT void wgpuRenderBundleEncoderDraw(WGPURenderBundleEncoder renderBundleEncoder, uint32_t vertexCount, uint32_t instanceCount, uint32_t firstVertex, uint32_t firstInstance);
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// drawIndexed: fn (
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// ptr: *anyopaque,
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// index_count: u32,
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// instance_count: u32,
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// first_index: u32,
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// base_vertex: i32,
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// first_instance: u32,
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// ) void,
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// WGPU_EXPORT void wgpuRenderBundleEncoderDrawIndexed(WGPURenderBundleEncoder renderBundleEncoder, uint32_t indexCount, uint32_t instanceCount, uint32_t firstIndex, int32_t baseVertex, uint32_t firstInstance);
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drawIndexed: fn (
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ptr: *anyopaque,
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index_count: u32,
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instance_count: u32,
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first_index: u32,
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base_vertex: i32,
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first_instance: u32,
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) void,
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// drawIndexedIndirect: fn (ptr: *anyopaque, indirect_buffer: Buffer, indirect_offset: u64) void,
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// WGPU_EXPORT void wgpuRenderBundleEncoderDrawIndexedIndirect(WGPURenderBundleEncoder renderBundleEncoder, WGPUBuffer indirectBuffer, uint64_t indirectOffset);
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// drawIndirect: fn (ptr: *anyopaque, indirect_buffer: Buffer, indirect_offset: u64) void,
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@ -68,55 +66,55 @@ pub inline fn draw(
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enc.vtable.draw(enc.ptr, vertex_count, instance_count, first_vertex, first_instance);
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}
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// pub inline fn drawIndexed(
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// enc: RenderPassEncoder,
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// index_count: u32,
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// instance_count: u32,
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// first_index: u32,
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// base_vertex: i32,
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// first_instance: u32,
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// ) void {
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// enc.vtable.drawIndexed(enc.ptr, index_count, instance_count, first_index, base_vertex, first_instance);
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// }
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pub inline fn drawIndexed(
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enc: RenderBundleEncoder,
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index_count: u32,
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instance_count: u32,
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first_index: u32,
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base_vertex: i32,
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first_instance: u32,
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) void {
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enc.vtable.drawIndexed(enc.ptr, index_count, instance_count, first_index, base_vertex, first_instance);
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}
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// pub inline fn drawIndexedIndirect(enc: RenderPassEncoder, indirect_buffer: Buffer, indirect_offset: u64) void {
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// pub inline fn drawIndexedIndirect(enc: RenderBundleEncoder, indirect_buffer: Buffer, indirect_offset: u64) void {
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// enc.vtable.drawIndexedIndirect(enc.ptr, indirect_buffer, indirect_offset);
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// }
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// pub inline fn drawIndirect(enc: RenderPassEncoder, indirect_buffer: Buffer, indirect_offset: u64) void {
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// pub inline fn drawIndirect(enc: RenderBundleEncoder, indirect_buffer: Buffer, indirect_offset: u64) void {
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// enc.vtable.drawIndirect(enc.ptr, indirect_buffer, indirect_offset);
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// }
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// pub inline fn beginOcclusionQuery(enc: RenderPassEncoder, query_index: u32) void {
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// pub inline fn beginOcclusionQuery(enc: RenderBundleEncoder, query_index: u32) void {
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// enc.vtable.beginOcclusionQuery(enc.ptr, query_index);
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// }
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// pub inline fn endOcclusionQuery(enc: RenderPassEncoder) void {
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// pub inline fn endOcclusionQuery(enc: RenderBundleEncoder) void {
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// enc.vtable.endOcclusionQuery(enc.ptr);
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// }
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// pub inline fn end(enc: RenderPassEncoder) void {
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// pub inline fn end(enc: RenderBundleEncoder) void {
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// enc.vtable.end(enc.ptr);
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// }
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// pub inline fn executeBundles(enc: RenderPassEncoder, bundles: []RenderBundle) void {
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// pub inline fn executeBundles(enc: RenderBundleEncoder, bundles: []RenderBundle) void {
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// enc.vtable.executeBundles(enc.ptr, bundles);
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// }
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// pub inline fn insertDebugMarker(enc: RenderPassEncoder, marker_label: [*:0]const u8) void {
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// pub inline fn insertDebugMarker(enc: RenderBundleEncoder, marker_label: [*:0]const u8) void {
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// enc.vtable.insertDebugMarker(enc.ptr, marker_label);
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// }
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// pub inline fn popDebugGroup(enc: RenderPassEncoder) void {
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// pub inline fn popDebugGroup(enc: RenderBundleEncoder) void {
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// enc.vtable.popDebugGroup(enc.ptr);
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// }
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// pub inline fn pushDebugGroup(enc: RenderPassEncoder, group_label: [*:0]const u8) void {
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// pub inline fn pushDebugGroup(enc: RenderBundleEncoder, group_label: [*:0]const u8) void {
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// enc.vtable.pushDebugGroup(enc.ptr, group_label);
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// }
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// pub inline fn setBindGroup(
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// enc: RenderPassEncoder,
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// enc: RenderBundleEncoder,
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// group_index: u32,
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// group: BindGroup,
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// dynamic_offsets: []u32,
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@ -124,12 +122,12 @@ pub inline fn draw(
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// enc.vtable.setBindGroup(enc.ptr, group_index, group, dynamic_offsets);
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// }
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// pub inline fn setBlendConstant(enc: RenderPassEncoder, color: *const Color) void {
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// pub inline fn setBlendConstant(enc: RenderBundleEncoder, color: *const Color) void {
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// enc.vtable.setBlendConstant(enc.ptr, color);
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// }
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// pub inline fn setIndexBuffer(
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// enc: RenderPassEncoder,
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// enc: RenderBundleEncoder,
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// buffer: Buffer,
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// format: IndexFormat,
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// offset: u64,
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@ -142,20 +140,20 @@ pub inline fn setLabel(enc: RenderBundleEncoder, label: [:0]const u8) void {
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enc.vtable.setLabel(enc.ptr, label);
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}
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// pub inline fn setPipeline(enc: RenderPassEncoder, pipeline: RenderPipeline) void {
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// pub inline fn setPipeline(enc: RenderBundleEncoder, pipeline: RenderPipeline) void {
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// enc.vtable.setPipeline(enc.ptr, pipeline);
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// }
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// pub inline fn setScissorRect(enc: RenderPassEncoder, x: u32, y: u32, width: u32, height: u32) void {
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// pub inline fn setScissorRect(enc: RenderBundleEncoder, x: u32, y: u32, width: u32, height: u32) void {
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// enc.vtable.setScissorRect(enc.ptr, x, y, width, height);
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// }
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// pub inline fn setStencilReference(enc: RenderPassEncoder, ref: u32) void {
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// pub inline fn setStencilReference(enc: RenderBundleEncoder, ref: u32) void {
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// enc.vtable.setStencilReference(enc.ptr, ref);
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// }
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// pub inline fn setVertexBuffer(
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// enc: RenderPassEncoder,
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// enc: RenderBundleEncoder,
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// slot: u32,
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// buffer: Buffer,
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// offset: u64,
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@ -165,7 +163,7 @@ pub inline fn setLabel(enc: RenderBundleEncoder, label: [:0]const u8) void {
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// }
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// pub inline fn setViewport(
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// enc: RenderPassEncoder,
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// enc: RenderBundleEncoder,
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// x: f32,
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// y: f32,
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// width: f32,
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@ -176,7 +174,7 @@ pub inline fn setLabel(enc: RenderBundleEncoder, label: [:0]const u8) void {
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// enc.vtable.setViewport(enc.ptr, x, y, width, height, min_depth, max_depth);
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// }
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// pub inline fn writeTimestamp(enc: RenderPassEncoder, query_set: QuerySet, query_index: u32) void {
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// pub inline fn writeTimestamp(enc: RenderBundleEncoder, query_set: QuerySet, query_index: u32) void {
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// enc.vtable.writeTimestamp(enc.ptr, query_set, query_index);
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// }
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@ -194,5 +192,6 @@ test {
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_ = reference;
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_ = release;
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_ = draw;
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_ = drawIndexed;
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_ = Descriptor;
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}
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