gpu: implement RenderBundleEncoder.drawIndexed

Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
This commit is contained in:
Stephen Gutekanst 2022-03-16 20:57:13 -07:00 committed by Stephen Gutekanst
parent 36243b2871
commit dd3543f802
2 changed files with 56 additions and 57 deletions

View file

@ -1127,25 +1127,25 @@ const render_bundle_encoder_vtable = RenderBundleEncoder.VTable{
c.wgpuRenderBundleEncoderDraw(@ptrCast(c.WGPURenderBundleEncoder, ptr), vertex_count, instance_count, first_vertex, first_instance);
}
}).draw,
// .drawIndexed = (struct {
// pub fn drawIndexed(
// ptr: *anyopaque,
// index_count: u32,
// instance_count: u32,
// first_index: u32,
// base_vertex: i32,
// first_instance: u32,
// ) void {
// c.wgpuRenderBundleEncoderDrawIndexed(
// @ptrCast(c.WGPURenderBundleEncoder, ptr),
// index_count,
// instance_count,
// first_index,
// base_vertex,
// first_instance,
// );
// }
// }).drawIndexed,
.drawIndexed = (struct {
pub fn drawIndexed(
ptr: *anyopaque,
index_count: u32,
instance_count: u32,
first_index: u32,
base_vertex: i32,
first_instance: u32,
) void {
c.wgpuRenderBundleEncoderDrawIndexed(
@ptrCast(c.WGPURenderBundleEncoder, ptr),
index_count,
instance_count,
first_index,
base_vertex,
first_instance,
);
}
}).drawIndexed,
// .drawIndexedIndirect = (struct {
// pub fn drawIndexedIndirect(ptr: *anyopaque, indirect_buffer: Buffer, indirect_offset: u64) void {
// c.wgpuRenderBundleEncoderDrawIndexedIndirect(

View file

@ -17,16 +17,14 @@ pub const VTable = struct {
first_vertex: u32,
first_instance: u32,
) void,
// WGPU_EXPORT void wgpuRenderBundleEncoderDraw(WGPURenderBundleEncoder renderBundleEncoder, uint32_t vertexCount, uint32_t instanceCount, uint32_t firstVertex, uint32_t firstInstance);
// drawIndexed: fn (
// ptr: *anyopaque,
// index_count: u32,
// instance_count: u32,
// first_index: u32,
// base_vertex: i32,
// first_instance: u32,
// ) void,
// WGPU_EXPORT void wgpuRenderBundleEncoderDrawIndexed(WGPURenderBundleEncoder renderBundleEncoder, uint32_t indexCount, uint32_t instanceCount, uint32_t firstIndex, int32_t baseVertex, uint32_t firstInstance);
drawIndexed: fn (
ptr: *anyopaque,
index_count: u32,
instance_count: u32,
first_index: u32,
base_vertex: i32,
first_instance: u32,
) void,
// drawIndexedIndirect: fn (ptr: *anyopaque, indirect_buffer: Buffer, indirect_offset: u64) void,
// WGPU_EXPORT void wgpuRenderBundleEncoderDrawIndexedIndirect(WGPURenderBundleEncoder renderBundleEncoder, WGPUBuffer indirectBuffer, uint64_t indirectOffset);
// drawIndirect: fn (ptr: *anyopaque, indirect_buffer: Buffer, indirect_offset: u64) void,
@ -68,55 +66,55 @@ pub inline fn draw(
enc.vtable.draw(enc.ptr, vertex_count, instance_count, first_vertex, first_instance);
}
// pub inline fn drawIndexed(
// enc: RenderPassEncoder,
// index_count: u32,
// instance_count: u32,
// first_index: u32,
// base_vertex: i32,
// first_instance: u32,
// ) void {
// enc.vtable.drawIndexed(enc.ptr, index_count, instance_count, first_index, base_vertex, first_instance);
// }
pub inline fn drawIndexed(
enc: RenderBundleEncoder,
index_count: u32,
instance_count: u32,
first_index: u32,
base_vertex: i32,
first_instance: u32,
) void {
enc.vtable.drawIndexed(enc.ptr, index_count, instance_count, first_index, base_vertex, first_instance);
}
// pub inline fn drawIndexedIndirect(enc: RenderPassEncoder, indirect_buffer: Buffer, indirect_offset: u64) void {
// pub inline fn drawIndexedIndirect(enc: RenderBundleEncoder, indirect_buffer: Buffer, indirect_offset: u64) void {
// enc.vtable.drawIndexedIndirect(enc.ptr, indirect_buffer, indirect_offset);
// }
// pub inline fn drawIndirect(enc: RenderPassEncoder, indirect_buffer: Buffer, indirect_offset: u64) void {
// pub inline fn drawIndirect(enc: RenderBundleEncoder, indirect_buffer: Buffer, indirect_offset: u64) void {
// enc.vtable.drawIndirect(enc.ptr, indirect_buffer, indirect_offset);
// }
// pub inline fn beginOcclusionQuery(enc: RenderPassEncoder, query_index: u32) void {
// pub inline fn beginOcclusionQuery(enc: RenderBundleEncoder, query_index: u32) void {
// enc.vtable.beginOcclusionQuery(enc.ptr, query_index);
// }
// pub inline fn endOcclusionQuery(enc: RenderPassEncoder) void {
// pub inline fn endOcclusionQuery(enc: RenderBundleEncoder) void {
// enc.vtable.endOcclusionQuery(enc.ptr);
// }
// pub inline fn end(enc: RenderPassEncoder) void {
// pub inline fn end(enc: RenderBundleEncoder) void {
// enc.vtable.end(enc.ptr);
// }
// pub inline fn executeBundles(enc: RenderPassEncoder, bundles: []RenderBundle) void {
// pub inline fn executeBundles(enc: RenderBundleEncoder, bundles: []RenderBundle) void {
// enc.vtable.executeBundles(enc.ptr, bundles);
// }
// pub inline fn insertDebugMarker(enc: RenderPassEncoder, marker_label: [*:0]const u8) void {
// pub inline fn insertDebugMarker(enc: RenderBundleEncoder, marker_label: [*:0]const u8) void {
// enc.vtable.insertDebugMarker(enc.ptr, marker_label);
// }
// pub inline fn popDebugGroup(enc: RenderPassEncoder) void {
// pub inline fn popDebugGroup(enc: RenderBundleEncoder) void {
// enc.vtable.popDebugGroup(enc.ptr);
// }
// pub inline fn pushDebugGroup(enc: RenderPassEncoder, group_label: [*:0]const u8) void {
// pub inline fn pushDebugGroup(enc: RenderBundleEncoder, group_label: [*:0]const u8) void {
// enc.vtable.pushDebugGroup(enc.ptr, group_label);
// }
// pub inline fn setBindGroup(
// enc: RenderPassEncoder,
// enc: RenderBundleEncoder,
// group_index: u32,
// group: BindGroup,
// dynamic_offsets: []u32,
@ -124,12 +122,12 @@ pub inline fn draw(
// enc.vtable.setBindGroup(enc.ptr, group_index, group, dynamic_offsets);
// }
// pub inline fn setBlendConstant(enc: RenderPassEncoder, color: *const Color) void {
// pub inline fn setBlendConstant(enc: RenderBundleEncoder, color: *const Color) void {
// enc.vtable.setBlendConstant(enc.ptr, color);
// }
// pub inline fn setIndexBuffer(
// enc: RenderPassEncoder,
// enc: RenderBundleEncoder,
// buffer: Buffer,
// format: IndexFormat,
// offset: u64,
@ -142,20 +140,20 @@ pub inline fn setLabel(enc: RenderBundleEncoder, label: [:0]const u8) void {
enc.vtable.setLabel(enc.ptr, label);
}
// pub inline fn setPipeline(enc: RenderPassEncoder, pipeline: RenderPipeline) void {
// pub inline fn setPipeline(enc: RenderBundleEncoder, pipeline: RenderPipeline) void {
// enc.vtable.setPipeline(enc.ptr, pipeline);
// }
// pub inline fn setScissorRect(enc: RenderPassEncoder, x: u32, y: u32, width: u32, height: u32) void {
// pub inline fn setScissorRect(enc: RenderBundleEncoder, x: u32, y: u32, width: u32, height: u32) void {
// enc.vtable.setScissorRect(enc.ptr, x, y, width, height);
// }
// pub inline fn setStencilReference(enc: RenderPassEncoder, ref: u32) void {
// pub inline fn setStencilReference(enc: RenderBundleEncoder, ref: u32) void {
// enc.vtable.setStencilReference(enc.ptr, ref);
// }
// pub inline fn setVertexBuffer(
// enc: RenderPassEncoder,
// enc: RenderBundleEncoder,
// slot: u32,
// buffer: Buffer,
// offset: u64,
@ -165,7 +163,7 @@ pub inline fn setLabel(enc: RenderBundleEncoder, label: [:0]const u8) void {
// }
// pub inline fn setViewport(
// enc: RenderPassEncoder,
// enc: RenderBundleEncoder,
// x: f32,
// y: f32,
// width: f32,
@ -176,7 +174,7 @@ pub inline fn setLabel(enc: RenderBundleEncoder, label: [:0]const u8) void {
// enc.vtable.setViewport(enc.ptr, x, y, width, height, min_depth, max_depth);
// }
// pub inline fn writeTimestamp(enc: RenderPassEncoder, query_set: QuerySet, query_index: u32) void {
// pub inline fn writeTimestamp(enc: RenderBundleEncoder, query_set: QuerySet, query_index: u32) void {
// enc.vtable.writeTimestamp(enc.ptr, query_set, query_index);
// }
@ -194,5 +192,6 @@ test {
_ = reference;
_ = release;
_ = draw;
_ = drawIndexed;
_ = Descriptor;
}