gamemode: update to latest Zig build API
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
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1 changed files with 6 additions and 5 deletions
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@ -1,11 +1,12 @@
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const std = @import("std");
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const std = @import("std");
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pub const pkg = std.build.Pkg{
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pub fn module(b: *std.Build) *std.build.Module {
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.name = "gamemode",
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return b.createModule(.{
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.source = .{ .path = sdkPath("/src/main.zig") },
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.source_file = .{ .path = sdkPath("/src/main.zig") },
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};
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});
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}
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pub fn link(step: *std.build.LibExeObjStep) void {
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pub fn link(step: *std.build.CompileStep) void {
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step.addIncludePath(sdkPath("/upstream/include"));
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step.addIncludePath(sdkPath("/upstream/include"));
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}
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}
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