gpu: make Device.popErrorScope friendlier
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
This commit is contained in:
parent
2e611565b4
commit
dec1f08dd1
1 changed files with 9 additions and 3 deletions
|
|
@ -203,10 +203,16 @@ pub const Device = opaque {
|
|||
|
||||
pub inline fn popErrorScope(
|
||||
device: *Device,
|
||||
callback: ErrorCallback,
|
||||
userdata: ?*anyopaque,
|
||||
comptime Context: type,
|
||||
comptime callback: fn (typ: ErrorType, message: [*:0]const u8, ctx: Context) callconv(.Inline) void,
|
||||
context: Context,
|
||||
) bool {
|
||||
return Impl.devicePopErrorScope(device, callback, userdata);
|
||||
const Helper = struct {
|
||||
pub fn callback(typ: ErrorType, message: [*:0]const u8, userdata: ?*anyopaque) callconv(.C) void {
|
||||
callback(typ, message, if (Context == void) {} else @ptrCast(Context, userdata));
|
||||
}
|
||||
};
|
||||
return Impl.devicePopErrorScope(device, Helper.callback, if (Context == void) null else context);
|
||||
}
|
||||
|
||||
pub inline fn pushErrorScope(device: *Device, filter: ErrorFilter) void {
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue