gpu: implement Device.createRenderBundleEncoder
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
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8c48c3a436
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def801d8a1
2 changed files with 21 additions and 14 deletions
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@ -22,6 +22,7 @@ const Buffer = @import("Buffer.zig");
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const ExternalTexture = @import("ExternalTexture.zig");
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const PipelineLayout = @import("PipelineLayout.zig");
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const QuerySet = @import("QuerySet.zig");
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const RenderBundleEncoder = @import("RenderBundleEncoder.zig");
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const Device = @This();
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@ -47,7 +48,7 @@ pub const VTable = struct {
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createExternalTexture: fn (ptr: *anyopaque, descriptor: *const ExternalTexture.Descriptor) ExternalTexture,
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createPipelineLayout: fn (ptr: *anyopaque, descriptor: *const PipelineLayout.Descriptor) PipelineLayout,
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createQuerySet: fn (ptr: *anyopaque, descriptor: *const QuerySet.Descriptor) QuerySet,
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// createRenderBundleEncoder: fn (ptr: *anyopaque, descriptor: *const RenderBundleEncoder.Descriptor) RenderBundleEncoder,
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createRenderBundleEncoder: fn (ptr: *anyopaque, descriptor: *const RenderBundleEncoder.Descriptor) RenderBundleEncoder,
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createRenderPipeline: fn (ptr: *anyopaque, descriptor: *const RenderPipeline.Descriptor) RenderPipeline,
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createRenderPipelineAsync: fn (
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ptr: *anyopaque,
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@ -163,11 +164,9 @@ pub inline fn createQuerySet(device: Device, descriptor: *const QuerySet.Descrip
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return device.vtable.createQuerySet(device.ptr, descriptor);
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}
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// pub inline fn createRenderBundleEncoder(device: Device, descriptor: *const RenderBundleEncoder.Descriptor) RenderBundleEncoder {
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// return device.vtable.createRenderBundleEncoder(device.ptr, descriptor);
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// }
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// createRenderBundleEncoder: fn (ptr: *anyopaque, descriptor: *const RenderBundleEncoder.Descriptor) RenderBundleEncoder,
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// WGPU_EXPORT WGPURenderBundleEncoder wgpuDeviceCreateRenderBundleEncoder(WGPUDevice device, WGPURenderBundleEncoderDescriptor const * descriptor);
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pub inline fn createRenderBundleEncoder(device: Device, descriptor: *const RenderBundleEncoder.Descriptor) RenderBundleEncoder {
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return device.vtable.createRenderBundleEncoder(device.ptr, descriptor);
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}
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pub inline fn createRenderPipeline(device: Device, descriptor: *const RenderPipeline.Descriptor) RenderPipeline {
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return device.vtable.createRenderPipeline(device.ptr, descriptor);
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@ -215,7 +214,7 @@ test {
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_ = createExternalTexture;
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_ = createPipelineLayout;
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_ = createQuerySet;
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// _ = createRenderBundleEncoder;
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_ = createRenderBundleEncoder;
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_ = createRenderPipeline;
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_ = createRenderPipelineAsync;
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_ = tick;
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