gpu: implement Device.createRenderBundleEncoder

Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
This commit is contained in:
Stephen Gutekanst 2022-03-18 17:43:29 -07:00 committed by Stephen Gutekanst
parent 8c48c3a436
commit def801d8a1
2 changed files with 21 additions and 14 deletions

View file

@ -22,6 +22,7 @@ const Buffer = @import("Buffer.zig");
const ExternalTexture = @import("ExternalTexture.zig");
const PipelineLayout = @import("PipelineLayout.zig");
const QuerySet = @import("QuerySet.zig");
const RenderBundleEncoder = @import("RenderBundleEncoder.zig");
const Device = @This();
@ -47,7 +48,7 @@ pub const VTable = struct {
createExternalTexture: fn (ptr: *anyopaque, descriptor: *const ExternalTexture.Descriptor) ExternalTexture,
createPipelineLayout: fn (ptr: *anyopaque, descriptor: *const PipelineLayout.Descriptor) PipelineLayout,
createQuerySet: fn (ptr: *anyopaque, descriptor: *const QuerySet.Descriptor) QuerySet,
// createRenderBundleEncoder: fn (ptr: *anyopaque, descriptor: *const RenderBundleEncoder.Descriptor) RenderBundleEncoder,
createRenderBundleEncoder: fn (ptr: *anyopaque, descriptor: *const RenderBundleEncoder.Descriptor) RenderBundleEncoder,
createRenderPipeline: fn (ptr: *anyopaque, descriptor: *const RenderPipeline.Descriptor) RenderPipeline,
createRenderPipelineAsync: fn (
ptr: *anyopaque,
@ -163,11 +164,9 @@ pub inline fn createQuerySet(device: Device, descriptor: *const QuerySet.Descrip
return device.vtable.createQuerySet(device.ptr, descriptor);
}
// pub inline fn createRenderBundleEncoder(device: Device, descriptor: *const RenderBundleEncoder.Descriptor) RenderBundleEncoder {
// return device.vtable.createRenderBundleEncoder(device.ptr, descriptor);
// }
// createRenderBundleEncoder: fn (ptr: *anyopaque, descriptor: *const RenderBundleEncoder.Descriptor) RenderBundleEncoder,
// WGPU_EXPORT WGPURenderBundleEncoder wgpuDeviceCreateRenderBundleEncoder(WGPUDevice device, WGPURenderBundleEncoderDescriptor const * descriptor);
pub inline fn createRenderBundleEncoder(device: Device, descriptor: *const RenderBundleEncoder.Descriptor) RenderBundleEncoder {
return device.vtable.createRenderBundleEncoder(device.ptr, descriptor);
}
pub inline fn createRenderPipeline(device: Device, descriptor: *const RenderPipeline.Descriptor) RenderPipeline {
return device.vtable.createRenderPipeline(device.ptr, descriptor);
@ -215,7 +214,7 @@ test {
_ = createExternalTexture;
_ = createPipelineLayout;
_ = createQuerySet;
// _ = createRenderBundleEncoder;
_ = createRenderBundleEncoder;
_ = createRenderPipeline;
_ = createRenderPipelineAsync;
_ = tick;

View file

@ -562,13 +562,21 @@ const device_vtable = Device.VTable{
return wrapQuerySet(c.wgpuDeviceCreateQuerySet(@ptrCast(c.WGPUDevice, ptr), &desc));
}
}).createQuerySet,
// pub inline fn createRenderBundleEncoder(device: Device, descriptor: *const RenderBundleEncoder.Descriptor) RenderBundleEncoder {
// return device.vtable.createRenderBundleEncoder(device.ptr);
// }
// createRenderBundleEncoder: fn (ptr: *anyopaque, descriptor: *const RenderBundleEncoder.Descriptor) RenderBundleEncoder,
// WGPU_EXPORT WGPURenderBundleEncoder wgpuDeviceCreateRenderBundleEncoder(WGPUDevice device, WGPURenderBundleEncoderDescriptor const * descriptor);
.createRenderBundleEncoder = (struct {
pub fn createRenderBundleEncoder(ptr: *anyopaque, descriptor: *const RenderBundleEncoder.Descriptor) RenderBundleEncoder {
const desc = c.WGPURenderBundleEncoderDescriptor{
.nextInChain = null,
.label = if (descriptor.label) |l| l else null,
.colorFormatsCount = @intCast(u32, descriptor.color_formats.len),
.colorFormats = @ptrCast(*const c.WGPUTextureFormat, &descriptor.color_formats[0]),
.depthStencilFormat = @enumToInt(descriptor.depth_stencil_format),
.sampleCount = descriptor.sample_count,
.depthReadOnly = descriptor.depth_read_only,
.stencilReadOnly = descriptor.stencil_read_only,
};
return wrapRenderBundleEncoder(c.wgpuDeviceCreateRenderBundleEncoder(@ptrCast(c.WGPUDevice, ptr), &desc));
}
}).createRenderBundleEncoder,
.createRenderPipeline = (struct {
pub fn createRenderPipeline(ptr: *anyopaque, descriptor: *const RenderPipeline.Descriptor) RenderPipeline {
var tmp_depth_stencil: c.WGPUDepthStencilState = undefined;