gpu: update defaults/optionality for TextureDataLayout
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
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a907b8e04e
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1 changed files with 4 additions and 3 deletions
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@ -5,6 +5,7 @@ const TextureViewDimension = @import("texture_view.zig").TextureViewDimension;
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const TextureViewDescriptor = @import("texture_view.zig").TextureViewDescriptor;
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const TextureViewDescriptor = @import("texture_view.zig").TextureViewDescriptor;
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const Extent3D = @import("types.zig").Extent3D;
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const Extent3D = @import("types.zig").Extent3D;
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const Impl = @import("interface.zig").Impl;
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const Impl = @import("interface.zig").Impl;
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const copy_stride_undefined = @import("main.zig").copy_stride_undefined;
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pub const Texture = *opaque {
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pub const Texture = *opaque {
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pub inline fn createView(texture: Texture, descriptor: ?*const TextureViewDescriptor) TextureView {
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pub inline fn createView(texture: Texture, descriptor: ?*const TextureViewDescriptor) TextureView {
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@ -222,9 +223,9 @@ pub const TextureBindingLayout = extern struct {
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pub const TextureDataLayout = extern struct {
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pub const TextureDataLayout = extern struct {
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next_in_chain: *const ChainedStruct,
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next_in_chain: *const ChainedStruct,
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offset: u64,
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offset: u64 = 0,
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bytes_per_row: u32,
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bytes_per_row: u32 = copy_stride_undefined,
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rows_per_image: u32,
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rows_per_image: u32 = copy_stride_undefined,
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};
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};
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pub const TextureDescriptor = extern struct {
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pub const TextureDescriptor = extern struct {
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