gpu: internalize BindGroup types

Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
This commit is contained in:
Stephen Gutekanst 2022-07-29 23:38:59 -07:00 committed by Stephen Gutekanst
parent e6f3d3c2f0
commit e10432834b
3 changed files with 23 additions and 24 deletions

View file

@ -1,7 +1,6 @@
const Queue = @import("queue.zig").Queue;
const QueueDescriptor = @import("queue.zig").QueueDescriptor;
const BindGroup = @import("bind_group.zig").BindGroup;
const BindGroupDescriptor = @import("bind_group.zig").BindGroupDescriptor;
const BindGroupLayout = @import("bind_group_layout.zig").BindGroupLayout;
const Buffer = @import("buffer.zig").Buffer;
const BufferDescriptor = @import("buffer.zig").BufferDescriptor;
@ -41,7 +40,7 @@ const CreateRenderPipelineAsyncCallback = @import("callbacks.zig").CreateRenderP
const Impl = @import("interface.zig").Impl;
pub const Device = opaque {
pub inline fn createBindGroup(device: *Device, descriptor: *const BindGroupDescriptor) *BindGroup {
pub inline fn createBindGroup(device: *Device, descriptor: *const BindGroup.Descriptor) *BindGroup {
return Impl.deviceCreateBindGroup(device, descriptor);
}