gpu: internalize BindGroup types
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
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3 changed files with 23 additions and 24 deletions
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@ -1,7 +1,6 @@
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const Queue = @import("queue.zig").Queue;
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const QueueDescriptor = @import("queue.zig").QueueDescriptor;
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const BindGroup = @import("bind_group.zig").BindGroup;
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const BindGroupDescriptor = @import("bind_group.zig").BindGroupDescriptor;
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const BindGroupLayout = @import("bind_group_layout.zig").BindGroupLayout;
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const Buffer = @import("buffer.zig").Buffer;
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const BufferDescriptor = @import("buffer.zig").BufferDescriptor;
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@ -41,7 +40,7 @@ const CreateRenderPipelineAsyncCallback = @import("callbacks.zig").CreateRenderP
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const Impl = @import("interface.zig").Impl;
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pub const Device = opaque {
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pub inline fn createBindGroup(device: *Device, descriptor: *const BindGroupDescriptor) *BindGroup {
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pub inline fn createBindGroup(device: *Device, descriptor: *const BindGroup.Descriptor) *BindGroup {
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return Impl.deviceCreateBindGroup(device, descriptor);
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}
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