build: compile examples and applications on demand
Without this change, anytime a dependency is modified, all the examples and applications are rebuilt before tring to run any of them. The problem with this approach is that it leads to long compile times which will keep on increasing as more and more examples are added.
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1 changed files with 5 additions and 2 deletions
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@ -54,7 +54,7 @@ pub fn build(b: *std.build.Builder) void {
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example_exe.install();
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const example_run_cmd = example_exe.run();
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example_run_cmd.step.dependOn(b.getInstallStep());
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example_run_cmd.step.dependOn(&example_exe.install_step.?.step);
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const example_run_step = b.step("run-example-" ++ example.name, "Run the example");
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example_run_step.dependOn(&example_run_cmd.step);
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}
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@ -74,9 +74,12 @@ pub fn build(b: *std.build.Builder) void {
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shaderexp_exe.install();
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const shaderexp_run_cmd = shaderexp_exe.run();
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shaderexp_run_cmd.step.dependOn(b.getInstallStep());
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shaderexp_run_cmd.step.dependOn(&shaderexp_exe.install_step.?.step);
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const shaderexp_run_step = b.step("run-shaderexp", "Run shaderexp");
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shaderexp_run_step.dependOn(&shaderexp_run_cmd.step);
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const compile_all = b.step("compile-all", "Compile all examples and applications");
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compile_all.dependOn(b.getInstallStep());
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}
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pub const Options = struct {
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