gpu: convert *opaque -> opaque for CommandBuffer
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
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1714f43e1f
commit
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4 changed files with 11 additions and 11 deletions
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@ -1,16 +1,16 @@
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const ChainedStruct = @import("types.zig").ChainedStruct;
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const Impl = @import("interface.zig").Impl;
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pub const CommandBuffer = *opaque {
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pub inline fn setLabel(command_buffer: CommandBuffer, label: [*:0]const u8) void {
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pub const CommandBuffer = opaque {
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pub inline fn setLabel(command_buffer: *CommandBuffer, label: [*:0]const u8) void {
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Impl.commandBufferSetLabel(command_buffer, label);
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}
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pub inline fn reference(command_buffer: CommandBuffer) void {
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pub inline fn reference(command_buffer: *CommandBuffer) void {
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Impl.commandBufferReference(command_buffer);
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}
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pub inline fn release(command_buffer: CommandBuffer) void {
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pub inline fn release(command_buffer: *CommandBuffer) void {
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Impl.commandBufferRelease(command_buffer);
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}
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};
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@ -49,7 +49,7 @@ pub const CommandEncoder = *opaque {
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Impl.commandEncoderCopyTextureToTextureInternal(command_encoder, source, destination, copy_size);
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}
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pub inline fn finish(command_encoder: CommandEncoder, descriptor: ?*const CommandBufferDescriptor) CommandBuffer {
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pub inline fn finish(command_encoder: CommandEncoder, descriptor: ?*const CommandBufferDescriptor) *CommandBuffer {
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return Impl.commandEncoderFinish(command_encoder, descriptor);
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}
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@ -135,7 +135,7 @@ pub fn Interface(comptime T: type) type {
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assertDecl(T, "queueCopyTextureForBrowser", fn (queue: *gpu.Queue, source: *const gpu.ImageCopyTexture, destination: *const gpu.ImageCopyTexture, copy_size: *const gpu.Extent3D, options: *const gpu.CopyTextureForBrowserOptions) callconv(.Inline) void);
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assertDecl(T, "queueOnSubmittedWorkDone", fn (queue: *gpu.Queue, signal_value: u64, callback: gpu.QueueWorkDoneCallback, userdata: *anyopaque) callconv(.Inline) void);
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assertDecl(T, "queueSetLabel", fn (queue: *gpu.Queue, label: [*:0]const u8) callconv(.Inline) void);
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assertDecl(T, "queueSubmit", fn (queue: *gpu.Queue, command_count: u32, commands: [*]gpu.CommandBuffer) callconv(.Inline) void);
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assertDecl(T, "queueSubmit", fn (queue: *gpu.Queue, command_count: u32, commands: [*]*gpu.CommandBuffer) callconv(.Inline) void);
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assertDecl(T, "queueWriteBuffer", fn (queue: *gpu.Queue, buffer: *gpu.Buffer, buffer_offset: u64, data: *anyopaque, size: usize) callconv(.Inline) void);
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assertDecl(T, "queueWriteTexture", fn (queue: *gpu.Queue, data: *anyopaque, data_size: usize, data_layout: *const gpu.TextureDataLayout, write_size: *const gpu.Extent3D) callconv(.Inline) void);
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assertDecl(T, "queueReference", fn (queue: *gpu.Queue) callconv(.Inline) void);
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@ -416,7 +416,7 @@ pub fn Export(comptime T: type) type {
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}
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// WGPU_EXPORT WGPUCommandBuffer wgpuCommandEncoderFinish(WGPUCommandEncoder commandEncoder, WGPUCommandBufferDescriptor const * descriptor /* nullable */);
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export fn wgpuCommandEncoderFinish(command_encoder: *gpu.CommandEncoder, descriptor: ?*const gpu.CommandBufferDescriptor) gpu.CommandBuffer {
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export fn wgpuCommandEncoderFinish(command_encoder: *gpu.CommandEncoder, descriptor: ?*const gpu.CommandBufferDescriptor) *gpu.CommandBuffer {
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return T.commandEncoderFinish(command_encoder, descriptor);
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}
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@ -821,7 +821,7 @@ pub fn Export(comptime T: type) type {
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}
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// WGPU_EXPORT void wgpuQueueSubmit(WGPUQueue queue, uint32_t commandCount, WGPUCommandBuffer const * commands);
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export fn wgpuQueueSubmit(queue: *gpu.Queue, command_count: u32, commands: [*]gpu.CommandBuffer) void {
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export fn wgpuQueueSubmit(queue: *gpu.Queue, command_count: u32, commands: [*]*gpu.CommandBuffer) void {
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T.queueSubmit(queue, command_count, commands);
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}
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@ -1452,7 +1452,7 @@ pub const StubInterface = Interface(struct {
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unreachable;
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}
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pub inline fn commandEncoderFinish(command_encoder: *gpu.CommandEncoder, descriptor: ?*const gpu.CommandBufferDescriptor) gpu.CommandBuffer {
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pub inline fn commandEncoderFinish(command_encoder: *gpu.CommandEncoder, descriptor: ?*const gpu.CommandBufferDescriptor) *gpu.CommandBuffer {
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_ = command_encoder;
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_ = descriptor;
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unreachable;
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@ -1940,7 +1940,7 @@ pub const StubInterface = Interface(struct {
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unreachable;
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}
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pub inline fn queueSubmit(queue: *gpu.Queue, command_count: u32, commands: [*]gpu.CommandBuffer) void {
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pub inline fn queueSubmit(queue: *gpu.Queue, command_count: u32, commands: [*]*gpu.CommandBuffer) void {
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_ = queue;
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_ = command_count;
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_ = commands;
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@ -20,7 +20,7 @@ pub const Queue = *opaque {
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Impl.queueSetLabel(queue, label);
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}
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pub inline fn submit(queue: Queue, command_count: u32, commands: [*]CommandBuffer) void {
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pub inline fn submit(queue: Queue, command_count: u32, commands: [*]*CommandBuffer) void {
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Impl.queueSubmit(queue, command_count, commands);
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}
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