gpu: convert *opaque -> opaque for CommandBuffer
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
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4 changed files with 11 additions and 11 deletions
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@ -49,7 +49,7 @@ pub const CommandEncoder = *opaque {
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Impl.commandEncoderCopyTextureToTextureInternal(command_encoder, source, destination, copy_size);
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}
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pub inline fn finish(command_encoder: CommandEncoder, descriptor: ?*const CommandBufferDescriptor) CommandBuffer {
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pub inline fn finish(command_encoder: CommandEncoder, descriptor: ?*const CommandBufferDescriptor) *CommandBuffer {
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return Impl.commandEncoderFinish(command_encoder, descriptor);
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}
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