gpu: update defaults/optionality for RenderPipelineDescriptor
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
This commit is contained in:
parent
63f925902c
commit
e1a0c6dee6
1 changed files with 2 additions and 2 deletions
|
|
@ -32,7 +32,7 @@ pub const RenderPipelineDescriptor = extern struct {
|
|||
layout: ?PipelineLayout,
|
||||
vertex: VertexState,
|
||||
primitive: PrimitiveState,
|
||||
depth_stencil: ?*const DepthStencilState = null, // nullable
|
||||
depth_stencil: ?*const DepthStencilState,
|
||||
multisample: MultisampleState,
|
||||
fragment: ?*const FragmentState = null, // nullable
|
||||
fragment: ?*const FragmentState,
|
||||
};
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue