gpu: update defaults/optionality for RenderPipelineDescriptor
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
This commit is contained in:
parent
63f925902c
commit
e1a0c6dee6
1 changed files with 2 additions and 2 deletions
|
|
@ -32,7 +32,7 @@ pub const RenderPipelineDescriptor = extern struct {
|
||||||
layout: ?PipelineLayout,
|
layout: ?PipelineLayout,
|
||||||
vertex: VertexState,
|
vertex: VertexState,
|
||||||
primitive: PrimitiveState,
|
primitive: PrimitiveState,
|
||||||
depth_stencil: ?*const DepthStencilState = null, // nullable
|
depth_stencil: ?*const DepthStencilState,
|
||||||
multisample: MultisampleState,
|
multisample: MultisampleState,
|
||||||
fragment: ?*const FragmentState = null, // nullable
|
fragment: ?*const FragmentState,
|
||||||
};
|
};
|
||||||
|
|
|
||||||
Loading…
Add table
Add a link
Reference in a new issue