gpu: implement RenderBundle methods
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
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1 changed files with 7 additions and 4 deletions
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@ -1,11 +1,14 @@
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const ChainedStruct = @import("types.zig").ChainedStruct;
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const ChainedStruct = @import("types.zig").ChainedStruct;
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const impl = @import("interface.zig").impl;
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pub const RenderBundle = *opaque {
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pub const RenderBundle = *opaque {
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// TODO
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pub inline fn reference(render_bundle: RenderBundle) void {
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// pub inline fn renderBundleReference(render_bundle: gpu.RenderBundle) void {
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impl.renderBundleReference(render_bundle);
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}
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// TODO
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pub inline fn release(render_bundle: RenderBundle) void {
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// pub inline fn renderBundleRelease(render_bundle: gpu.RenderBundle) void {
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impl.renderBundleRelease(render_bundle);
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}
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};
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};
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pub const RenderBundleDescriptor = extern struct {
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pub const RenderBundleDescriptor = extern struct {
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