gpu: add PrimitiveState

Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
This commit is contained in:
Stephen Gutekanst 2022-03-11 15:32:18 -07:00 committed by Stephen Gutekanst
parent a6be646b94
commit e2ed25babc
3 changed files with 14 additions and 8 deletions

View file

@ -4,6 +4,10 @@ const Sampler = @import("Sampler.zig");
const TextureView = @import("TextureView.zig");
const BufferBindingType = @import("enums.zig").BufferBindingType;
const CompilationMessageType = @import("enums.zig").CompilationMessageType;
const PrimitiveTopology = @import("enums.zig").PrimitiveTopology;
const IndexFormat = @import("enums.zig").IndexFormat;
const FrontFace = @import("enums.zig").FrontFace;
const CullMode = @import("enums.zig").CullMode;
pub const BindGroupEntry = struct {
binding: u32,
@ -35,8 +39,17 @@ pub const MultisampleState = struct {
alpha_to_coverage_enabled: bool,
};
pub const PrimitiveState = struct {
topology: PrimitiveTopology,
strip_index_format: IndexFormat,
front_face: FrontFace,
cull_mode: CullMode,
};
test "syntax" {
_ = BindGroupEntry;
_ = BufferBindingLayout;
_ = CompilationMessage;
_ = MultisampleState;
_ = PrimitiveState;
}