gpu: implement ShaderModule methods
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
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1 changed files with 14 additions and 8 deletions
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@ -1,17 +1,23 @@
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const ChainedStruct = @import("types.zig").ChainedStruct;
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const CompilationInfoCallback = @import("types.zig").CompilationInfoCallback;
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const impl = @import("interface.zig").impl;
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pub const ShaderModule = *opaque {
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// TODO
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// pub inline fn shaderModuleGetCompilationInfo(shader_module: gpu.ShaderModule, callback: gpu.CompilationInfoCallback, userdata: *anyopaque) void {
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pub inline fn getCompilationInfo(shader_module: ShaderModule, callback: CompilationInfoCallback, userdata: *anyopaque) void {
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impl.shaderModuleGetCompilationInfo(shader_module, callback, userdata);
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}
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// TODO
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// pub inline fn shaderModuleSetLabel(shader_module: gpu.ShaderModule, label: [*:0]const u8) void {
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pub inline fn setLabel(shader_module: ShaderModule, label: [*:0]const u8) void {
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impl.shaderModuleSetLabel(shader_module, label);
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}
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// TODO
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// pub inline fn shaderModuleReference(shader_module: gpu.ShaderModule) void {
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pub inline fn reference(shader_module: ShaderModule) void {
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impl.shaderModuleReference(shader_module);
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}
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// TODO
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// pub inline fn shaderModuleRelease(shader_module: gpu.ShaderModule) void {
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pub inline fn release(shader_module: ShaderModule) void {
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impl.shaderModuleRelease(shader_module);
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}
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};
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pub const ShaderModuleDescriptor = extern struct {
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