core: update to latest Zig build API
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
This commit is contained in:
parent
f80e02b7c1
commit
e54a4b458a
3 changed files with 68 additions and 58 deletions
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@ -26,9 +26,9 @@ Then in your `build.zig` add:
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...
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...
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const core = @import("libs/mach-core/build.zig");
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const core = @import("libs/mach-core/build.zig");
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pub fn build(b: *Builder) void {
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pub fn build(b: *Build) void {
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...
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...
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exe.addPackage(core.pkg);
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exe.addModule("core", core.module(b));
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core.link(b, exe, .{});
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core.link(b, exe, .{});
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}
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}
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```
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```
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@ -21,8 +21,8 @@ const core = @import("sdk.zig").Sdk(.{
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.sysjs = sysjs,
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.sysjs = sysjs,
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});
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});
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pub fn build(b: *std.build.Builder) !void {
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pub fn build(b: *std.Build) !void {
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const mode = b.standardReleaseOptions();
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const optimize = b.standardOptimizeOption(.{});
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const target = b.standardTargetOptions(.{});
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const target = b.standardTargetOptions(.{});
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const gpu_dawn_options = gpu_dawn.Options{
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const gpu_dawn_options = gpu_dawn.Options{
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@ -37,9 +37,9 @@ pub fn build(b: *std.build.Builder) !void {
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const gpu_test_step = b.step("test-gpu", "Run GPU library tests");
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const gpu_test_step = b.step("test-gpu", "Run GPU library tests");
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const core_test_step = b.step("test-core", "Run Mach Core library tests");
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const core_test_step = b.step("test-core", "Run Mach Core library tests");
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glfw_test_step.dependOn(&(try glfw.testStep(b, mode, target)).step);
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glfw_test_step.dependOn(&(try glfw.testStep(b, optimize, target)).step);
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gpu_test_step.dependOn(&(try gpu.testStep(b, mode, target, options.gpuOptions())).step);
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gpu_test_step.dependOn(&(try gpu.testStep(b, optimize, target, options.gpuOptions())).step);
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core_test_step.dependOn(&(try core.testStep(b, mode, target)).step);
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core_test_step.dependOn(&(try core.testStep(b, optimize, target)).step);
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all_tests_step.dependOn(glfw_test_step);
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all_tests_step.dependOn(glfw_test_step);
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all_tests_step.dependOn(gpu_test_step);
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all_tests_step.dependOn(gpu_test_step);
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@ -47,11 +47,11 @@ pub fn build(b: *std.build.Builder) !void {
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// TODO: we need a way to test wasm stuff
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// TODO: we need a way to test wasm stuff
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// const sysjs_test_step = b.step( "test-sysjs", "Run sysjs library tests");
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// const sysjs_test_step = b.step( "test-sysjs", "Run sysjs library tests");
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// sysjs_test_step.dependOn(&sysjs.testStep(b, mode, target).step);
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// sysjs_test_step.dependOn(&sysjs.testStep(b, optimize, target).step);
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// all_tests_step.dependOn(sysjs_test_step);
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// all_tests_step.dependOn(sysjs_test_step);
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// Compiles the `libmachcore` shared library
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// Compiles the `libmachcore` shared library
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const shared_lib = try core.buildSharedLib(b, mode, target, options);
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const shared_lib = try core.buildSharedLib(b, optimize, target, options);
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shared_lib.install();
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shared_lib.install();
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}
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}
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@ -2,12 +2,6 @@ const std = @import("std");
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pub fn Sdk(comptime deps: anytype) type {
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pub fn Sdk(comptime deps: anytype) type {
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return struct {
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return struct {
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pub const pkg = std.build.Pkg{
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.name = "core",
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.source = .{ .path = sdkPath("/src/main.zig") },
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.dependencies = &.{deps.gpu.pkg},
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};
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pub const Options = struct {
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pub const Options = struct {
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glfw_options: deps.glfw.Options = .{},
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glfw_options: deps.glfw.Options = .{},
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gpu_dawn_options: deps.gpu_dawn.Options = .{},
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gpu_dawn_options: deps.gpu_dawn.Options = .{},
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@ -19,35 +13,46 @@ pub fn Sdk(comptime deps: anytype) type {
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}
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}
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};
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};
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pub fn testStep(b: *std.build.Builder, mode: std.builtin.Mode, target: std.zig.CrossTarget) !*std.build.RunStep {
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pub fn module(b: *std.Build) *std.build.Module {
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const main_tests = b.addTestExe("core-tests", "src/main.zig");
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return b.createModule(.{
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main_tests.setBuildMode(mode);
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.source_file = .{ .path = sdkPath("/src/main.zig") },
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main_tests.setTarget(target);
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.dependencies = &.{
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for (pkg.dependencies.?) |dependency| {
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.{ .name = "gpu", .module = deps.gpu.module(b) },
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main_tests.addPackage(dependency);
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},
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});
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}
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pub fn testStep(b: *std.Build, optimize: std.builtin.OptimizeMode, target: std.zig.CrossTarget) !*std.build.RunStep {
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const main_tests = b.addTest(.{
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.name = "core-tests",
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.kind = .test_exe,
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.root_source_file = .{ .path = sdkPath("/src/main.zig") },
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.target = target,
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.optimize = optimize,
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});
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var iter = module(b).dependencies.iterator();
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while (iter.next()) |e| {
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main_tests.addModule(e.key_ptr.*, e.value_ptr.*);
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}
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}
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main_tests.addPackage(deps.glfw.pkg);
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main_tests.addModule("glfw", deps.glfw.module(b));
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try deps.glfw.link(b, main_tests, .{});
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try deps.glfw.link(b, main_tests, .{});
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main_tests.addIncludePath(sdkPath("/include"));
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main_tests.addIncludePath(sdkPath("/include"));
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main_tests.install();
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main_tests.install();
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return main_tests.run();
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return main_tests.run();
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}
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}
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pub fn buildSharedLib(b: *std.build.Builder, mode: std.builtin.Mode, target: std.zig.CrossTarget, options: Options) !*std.build.LibExeObjStep {
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pub fn buildSharedLib(b: *std.Build, optimize: std.builtin.OptimizeMode, target: std.zig.CrossTarget, options: Options) !*std.build.CompileStep {
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// TODO(build): this should use the App abstraction instead of being built manually
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// TODO(build): this should use the App abstraction instead of being built manually
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const lib = b.addSharedLibrary("machcore", "src/platform/libmachcore.zig", .unversioned);
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const lib = b.addSharedLibrary(.{ .name = "machcore", .root_source_file = .{ .path = "src/platform/libmachcore.zig" }, .target = target, .optimize = optimize });
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lib.setTarget(target);
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lib.setBuildMode(mode);
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lib.main_pkg_path = "src/";
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lib.main_pkg_path = "src/";
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const app_pkg = std.build.Pkg{
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const app_module = b.createModule(.{
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.name = "app",
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.source_file = .{ .path = "src/platform/libmachcore.zig" },
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.source = .{ .path = "src/platform/libmachcore.zig" },
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});
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};
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lib.addModule("app", app_module);
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lib.addPackage(app_pkg);
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lib.addModule("glfw", deps.glfw.module(b));
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lib.addPackage(deps.glfw.pkg);
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lib.addModule("gpu", deps.gpu.module(b));
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lib.addPackage(deps.gpu.pkg);
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if (target.isLinux()) {
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if (target.isLinux()) {
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lib.addPackage(deps.gamemode.pkg);
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lib.addModule("gamemode", deps.gamemode.module(b));
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deps.gamemode.link(lib);
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deps.gamemode.link(lib);
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}
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}
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try deps.glfw.link(b, lib, options.glfw_options);
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try deps.glfw.link(b, lib, options.glfw_options);
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@ -64,9 +69,9 @@ pub fn Sdk(comptime deps: anytype) type {
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}
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}
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pub const App = struct {
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pub const App = struct {
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b: *std.build.Builder,
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b: *std.Build,
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name: []const u8,
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name: []const u8,
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step: *std.build.LibExeObjStep,
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step: *std.build.CompileStep,
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platform: Platform,
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platform: Platform,
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res_dirs: ?[]const []const u8,
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res_dirs: ?[]const []const u8,
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watch_paths: ?[]const []const u8,
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watch_paths: ?[]const []const u8,
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@ -90,13 +95,13 @@ pub fn Sdk(comptime deps: anytype) type {
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};
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};
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pub fn init(
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pub fn init(
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b: *std.build.Builder,
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b: *std.Build,
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options: struct {
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options: struct {
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name: []const u8,
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name: []const u8,
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src: []const u8,
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src: []const u8,
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target: std.zig.CrossTarget,
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target: std.zig.CrossTarget,
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mode: std.builtin.Mode,
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optimize: std.builtin.OptimizeMode,
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deps: ?[]const std.build.Pkg = null,
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deps: ?[]const std.build.ModuleDependency = null,
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res_dirs: ?[]const []const u8 = null,
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res_dirs: ?[]const []const u8 = null,
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watch_paths: ?[]const []const u8 = null,
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watch_paths: ?[]const []const u8 = null,
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},
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},
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@ -104,44 +109,46 @@ pub fn Sdk(comptime deps: anytype) type {
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const target = (try std.zig.system.NativeTargetInfo.detect(options.target)).target;
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const target = (try std.zig.system.NativeTargetInfo.detect(options.target)).target;
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const platform = Platform.fromTarget(target);
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const platform = Platform.fromTarget(target);
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var dependencies = std.ArrayList(std.build.Pkg).init(b.allocator);
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var dependencies = std.ArrayList(std.build.ModuleDependency).init(b.allocator);
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try dependencies.append(pkg);
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try dependencies.append(.{ .name = "core", .module = module(b) });
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try dependencies.append(deps.gpu.pkg);
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try dependencies.append(.{ .name = "gpu", .module = deps.gpu.module(b) });
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switch (platform) {
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switch (platform) {
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.native => try dependencies.append(deps.glfw.pkg),
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.native => try dependencies.append(.{ .name = "glfw", .module = deps.glfw.module(b) }),
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.web => try dependencies.append(deps.sysjs.pkg),
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.web => try dependencies.append(.{ .name = "sysjs", .module = deps.sysjs.module(b) }),
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}
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}
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if (options.deps) |app_deps| try dependencies.appendSlice(app_deps);
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if (options.deps) |app_deps| try dependencies.appendSlice(app_deps);
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const app_pkg = std.build.Pkg{
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const app_module = b.createModule(.{
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.name = "app",
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.source_file = .{ .path = options.src },
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.source = .{ .path = options.src },
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.dependencies = try dependencies.toOwnedSlice(),
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.dependencies = try dependencies.toOwnedSlice(),
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};
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});
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const step = blk: {
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const step = blk: {
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if (platform == .web) {
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if (platform == .web) {
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const lib = b.addSharedLibrary(options.name, sdkPath("/src/main.zig"), .unversioned);
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const lib = b.addSharedLibrary(.{ .name = options.name, .root_source_file = .{ .path = sdkPath("/src/main.zig") }, .target = options.target, .optimize = options.optimize });
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lib.rdynamic = true;
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lib.rdynamic = true;
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lib.addPackage(deps.sysjs.pkg);
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lib.addModule("sysjs", deps.sysjs.module(b));
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break :blk lib;
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break :blk lib;
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} else {
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} else {
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const exe = b.addExecutable(options.name, sdkPath("/src/main.zig"));
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const exe = b.addExecutable(.{
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exe.addPackage(deps.glfw.pkg);
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.name = options.name,
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.root_source_file = .{ .path = sdkPath("/src/main.zig") },
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.target = options.target,
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.optimize = options.optimize,
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});
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exe.addModule("glfw", deps.glfw.module(b));
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if (target.os.tag == .linux)
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if (target.os.tag == .linux)
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exe.addPackage(deps.gamemode.pkg);
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exe.addModule("gamemode", deps.gamemode.module(b));
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break :blk exe;
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break :blk exe;
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}
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}
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};
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};
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step.main_pkg_path = sdkPath("/src");
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step.main_pkg_path = sdkPath("/src");
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step.addPackage(deps.gpu.pkg);
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step.addModule("gpu", deps.gpu.module(b));
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step.addPackage(app_pkg);
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step.addModule("app", app_module);
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step.setTarget(options.target);
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step.setBuildMode(options.mode);
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return .{
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return .{
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.b = b,
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.b = b,
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@ -180,7 +187,10 @@ pub fn Sdk(comptime deps: anytype) type {
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app.getInstallStep().?.step.dependOn(&install_js.step);
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app.getInstallStep().?.step.dependOn(&install_js.step);
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}
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}
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const html_generator = app.b.addExecutable("html-generator", sdkPath("/tools/html-generator/main.zig"));
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const html_generator = app.b.addExecutable(.{
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.name = "html-generator",
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.root_source_file = .{ .path = sdkPath("/tools/html-generator/main.zig") },
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});
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const run_html_generator = html_generator.run();
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const run_html_generator = html_generator.run();
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run_html_generator.addArgs(&.{ "index.html", app.name });
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run_html_generator.addArgs(&.{ "index.html", app.name });
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