gfx: minor Sprite module cleanup/improvements
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
This commit is contained in:
parent
eda3e68b6e
commit
e5f48580ba
3 changed files with 50 additions and 53 deletions
|
|
@ -44,9 +44,7 @@ pub fn init(
|
|||
core: *mach.Core,
|
||||
app: *App,
|
||||
app_mod: mach.Mod(App),
|
||||
sprite: *gfx.Sprite,
|
||||
) !void {
|
||||
_ = sprite; // autofix
|
||||
core.on_tick = app_mod.id.tick;
|
||||
core.on_exit = app_mod.id.deinit;
|
||||
|
||||
|
|
@ -83,7 +81,7 @@ fn setupPipeline(
|
|||
});
|
||||
|
||||
// Create our player sprite
|
||||
app.player_id = try sprite.sprites.new(.{
|
||||
app.player_id = try sprite.objects.new(.{
|
||||
.transform = Mat4x4.translate(vec3(-0.02, 0, 0)),
|
||||
.size = vec2(32, 32),
|
||||
.uv_transform = Mat3x3.translate(vec2(0, 0)),
|
||||
|
|
@ -132,8 +130,7 @@ pub fn tick(
|
|||
app.direction = direction;
|
||||
app.spawning = spawning;
|
||||
|
||||
var player = sprite.sprites.getValue(app.player_id);
|
||||
defer sprite.sprites.setValue(app.player_id, player);
|
||||
var player = sprite.objects.getValue(app.player_id);
|
||||
var player_pos = player.transform.translation();
|
||||
if (spawning and app.spawn_timer.read() > 1.0 / 60.0) {
|
||||
// Spawn new entities
|
||||
|
|
@ -143,7 +140,7 @@ pub fn tick(
|
|||
new_pos.v[0] += app.rand.random().floatNorm(f32) * 25;
|
||||
new_pos.v[1] += app.rand.random().floatNorm(f32) * 25;
|
||||
|
||||
const new_sprite_id = try sprite.sprites.new(.{
|
||||
const new_sprite_id = try sprite.objects.new(.{
|
||||
.transform = Mat4x4.translate(new_pos).mul(&Mat4x4.scale(Vec3.splat(0.3))),
|
||||
.size = vec2(32, 32),
|
||||
.uv_transform = Mat3x3.translate(vec2(0, 0)),
|
||||
|
|
@ -160,16 +157,15 @@ pub fn tick(
|
|||
var pipeline_children = try sprite.pipelines.getChildren(app.pipeline_id);
|
||||
defer pipeline_children.deinit();
|
||||
for (pipeline_children.items) |sprite_id| {
|
||||
if (!sprite.sprites.is(sprite_id)) continue;
|
||||
if (!sprite.objects.is(sprite_id)) continue;
|
||||
if (sprite_id == app.player_id) continue; // don't rotate the player
|
||||
var s = sprite.sprites.getValue(sprite_id);
|
||||
defer sprite.sprites.setValue(sprite_id, s);
|
||||
var s = sprite.objects.getValue(sprite_id);
|
||||
const location = s.transform.translation();
|
||||
var transform = Mat4x4.ident;
|
||||
transform = transform.mul(&Mat4x4.translate(location));
|
||||
transform = transform.mul(&Mat4x4.rotateZ(2 * math.pi * app.time));
|
||||
transform = transform.mul(&Mat4x4.scaleScalar(@min(math.cos(app.time / 2.0), 0.5)));
|
||||
s.transform = transform;
|
||||
sprite.objects.set(sprite_id, .transform, transform);
|
||||
}
|
||||
|
||||
// Calculate the player position, by moving in the direction the player wants to go
|
||||
|
|
@ -177,7 +173,7 @@ pub fn tick(
|
|||
const speed = 200.0;
|
||||
player_pos.v[0] += direction.x() * speed * delta_time;
|
||||
player_pos.v[1] += direction.y() * speed * delta_time;
|
||||
player.transform = Mat4x4.translate(player_pos);
|
||||
sprite.objects.set(app.player_id, .transform, Mat4x4.translate(player_pos));
|
||||
|
||||
const window = core.windows.getValue(app.window);
|
||||
|
||||
|
|
@ -214,6 +210,9 @@ pub fn tick(
|
|||
command.release();
|
||||
render_pass.release();
|
||||
|
||||
app.frame_count += 1;
|
||||
app.time += delta_time;
|
||||
|
||||
// TODO(object): window-title
|
||||
// // Every second, update the window title with the FPS
|
||||
// if (app.fps_timer.read() >= 1.0) {
|
||||
|
|
@ -226,8 +225,6 @@ pub fn tick(
|
|||
// app.fps_timer.reset();
|
||||
// app.frame_count = 0;
|
||||
// }
|
||||
app.frame_count += 1;
|
||||
app.time += delta_time;
|
||||
}
|
||||
|
||||
pub fn deinit(
|
||||
|
|
@ -235,7 +232,7 @@ pub fn deinit(
|
|||
sprite: *gfx.Sprite,
|
||||
) void {
|
||||
// Cleanup here, if desired.
|
||||
sprite.sprites.delete(app.player_id);
|
||||
sprite.objects.delete(app.player_id);
|
||||
}
|
||||
|
||||
// TODO(sprite): don't require users to copy / write this helper themselves
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue