glfw: macos: add Metal support
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
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@ -189,6 +189,9 @@ fn linkGLFW(b: *Builder, step: *std.build.LibExeObjStep, options: Options) void
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step.linkFramework("Cocoa");
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step.linkFramework("Cocoa");
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step.linkFramework("IOKit");
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step.linkFramework("IOKit");
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step.linkFramework("CoreFoundation");
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step.linkFramework("CoreFoundation");
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if (options.metal) {
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step.linkFramework("Metal");
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}
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if (options.opengl) {
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if (options.opengl) {
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step.linkFramework("OpenGL");
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step.linkFramework("OpenGL");
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}
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}
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