gpu: add Texture.setLabel
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
This commit is contained in:
parent
7c94856ed6
commit
e674250ec5
2 changed files with 10 additions and 1 deletions
|
|
@ -556,6 +556,11 @@ const texture_vtable = Texture.VTable{
|
|||
c.wgpuTextureRelease(@ptrCast(c.WGPUTexture, ptr));
|
||||
}
|
||||
}).release,
|
||||
.setLabel = (struct {
|
||||
pub fn setLabel(ptr: *anyopaque, label: [:0]const u8) void {
|
||||
c.wgpuTextureSetLabel(@ptrCast(c.WGPUTexture, ptr), label);
|
||||
}
|
||||
}).setLabel,
|
||||
};
|
||||
|
||||
fn wrapSampler(sampler: c.WGPUSampler) Sampler {
|
||||
|
|
|
|||
|
|
@ -11,7 +11,7 @@ pub const VTable = struct {
|
|||
// TODO:
|
||||
// WGPU_EXPORT WGPUTextureView wgpuTextureCreateView(WGPUTexture texture, WGPUTextureViewDescriptor const * descriptor);
|
||||
// WGPU_EXPORT void wgpuTextureDestroy(WGPUTexture texture);
|
||||
// WGPU_EXPORT void wgpuTextureSetLabel(WGPUTexture texture, char const * label);
|
||||
setLabel: fn (ptr: *anyopaque, label: [:0]const u8) void,
|
||||
};
|
||||
|
||||
pub inline fn reference(texture: Texture) void {
|
||||
|
|
@ -22,6 +22,10 @@ pub inline fn release(texture: Texture) void {
|
|||
texture.vtable.release(texture.ptr);
|
||||
}
|
||||
|
||||
pub inline fn setLabel(texture: Texture, label: [:0]const u8) void {
|
||||
texture.vtable.setLabel(texture.ptr, label);
|
||||
}
|
||||
|
||||
test "syntax" {
|
||||
_ = VTable;
|
||||
_ = reference;
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue