mach: rename mach.Engine -> mach.Core
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
This commit is contained in:
parent
6f7f17c5e8
commit
e79c9e075a
6 changed files with 83 additions and 83 deletions
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@ -8,7 +8,7 @@ const structs = @import("structs.zig");
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const enums = @import("enums.zig");
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const Timer = @import("Timer.zig");
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const Engine = @This();
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const Core = @This();
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allocator: Allocator,
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@ -18,7 +18,7 @@ options: structs.Options,
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///
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/// For example, if you are animating a cube which should rotate 360 degrees every second,
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/// instead of writing (360.0 / 60.0) and assuming the frame rate is 60hz, write
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/// (360.0 * engine.delta_time)
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/// (360.0 * core.delta_time)
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delta_time: f32 = 0,
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delta_time_ns: u64 = 0,
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timer: Timer,
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@ -34,28 +34,28 @@ target_desc: gpu.SwapChain.Descriptor,
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internal: platform.Type,
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pub fn init(allocator: std.mem.Allocator) !Engine {
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var engine: Engine = undefined;
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engine.allocator = allocator;
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engine.options = structs.Options{};
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engine.timer = try Timer.start();
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pub fn init(allocator: std.mem.Allocator) !Core {
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var core: Core = undefined;
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core.allocator = allocator;
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core.options = structs.Options{};
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core.timer = try Timer.start();
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engine.internal = try platform.Type.init(allocator, &engine);
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core.internal = try platform.Type.init(allocator, &core);
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return engine;
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return core;
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}
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/// Set runtime options for application, like title, window size etc.
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///
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/// See mach.Options for details
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pub fn setOptions(engine: *Engine, options: structs.Options) !void {
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try engine.internal.setOptions(options);
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engine.options = options;
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pub fn setOptions(core: *Core, options: structs.Options) !void {
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try core.internal.setOptions(options);
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core.options = options;
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}
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// Signals mach to stop the update loop.
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pub fn setShouldClose(engine: *Engine, value: bool) void {
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engine.internal.setShouldClose(value);
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pub fn setShouldClose(core: *Core, value: bool) void {
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core.internal.setShouldClose(value);
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}
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// Sets seconds to wait for an event with timeout before calling update()
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@ -69,32 +69,32 @@ pub fn setShouldClose(engine: *Engine, value: bool) void {
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//
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// update() can be called a bit later than timeout due to timer precision and
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// process scheduling.
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pub fn setWaitEvent(engine: *Engine, timeout: f64) void {
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engine.internal.setWaitEvent(timeout);
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pub fn setWaitEvent(core: *Core, timeout: f64) void {
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core.internal.setWaitEvent(timeout);
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}
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// Returns the framebuffer size, in subpixel units.
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//
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// e.g. returns 1280x960 on macOS for a window that is 640x480
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pub fn getFramebufferSize(engine: *Engine) structs.Size {
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return engine.internal.getFramebufferSize();
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pub fn getFramebufferSize(core: *Core) structs.Size {
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return core.internal.getFramebufferSize();
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}
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// Returns the widow size, in pixel units.
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//
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// e.g. returns 1280x960 on macOS for a window that is 640x480
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pub fn getWindowSize(engine: *Engine) structs.Size {
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return engine.internal.getWindowSize();
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pub fn getWindowSize(core: *Core) structs.Size {
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return core.internal.getWindowSize();
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}
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pub fn setMouseCursor(engine: *Engine, cursor: enums.MouseCursor) !void {
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try engine.internal.setMouseCursor(cursor);
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pub fn setMouseCursor(core: *Core, cursor: enums.MouseCursor) !void {
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try core.internal.setMouseCursor(cursor);
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}
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pub fn hasEvent(engine: *Engine) bool {
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return engine.internal.hasEvent();
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pub fn hasEvent(core: *Core) bool {
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return core.internal.hasEvent();
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}
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pub fn pollEvent(engine: *Engine) ?structs.Event {
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return engine.internal.pollEvent();
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pub fn pollEvent(core: *Core) ?structs.Event {
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return core.internal.pollEvent();
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}
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@ -1,5 +1,5 @@
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pub usingnamespace @import("structs.zig");
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pub usingnamespace @import("enums.zig");
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pub const Engine = @import("Engine.zig");
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pub const Core = @import("Core.zig");
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pub const Timer = @import("Timer.zig");
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pub const ResourceManager = @import("resource/ResourceManager.zig");
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@ -1,27 +1,27 @@
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const Engine = @import("../Engine.zig");
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const Core = @import("../Core.zig");
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pub fn checkApplication(comptime App: type) void {
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if (@hasDecl(App, "init")) {
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const InitFn = @TypeOf(@field(App, "init"));
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if (InitFn != fn (app: *App, engine: *Engine) @typeInfo(@typeInfo(InitFn).Fn.return_type.?).ErrorUnion.error_set!void)
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@compileError("expected 'pub fn init(app: *App, engine: *mach.Engine) !void' found '" ++ @typeName(InitFn) ++ "'");
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if (InitFn != fn (app: *App, core: *Core) @typeInfo(@typeInfo(InitFn).Fn.return_type.?).ErrorUnion.error_set!void)
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@compileError("expected 'pub fn init(app: *App, core: *mach.Core) !void' found '" ++ @typeName(InitFn) ++ "'");
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} else {
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@compileError("App must export 'pub fn init(app: *App, engine: *mach.Engine) !void'");
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@compileError("App must export 'pub fn init(app: *App, core: *mach.Core) !void'");
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}
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if (@hasDecl(App, "update")) {
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const UpdateFn = @TypeOf(@field(App, "update"));
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if (UpdateFn != fn (app: *App, engine: *Engine) @typeInfo(@typeInfo(UpdateFn).Fn.return_type.?).ErrorUnion.error_set!void)
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@compileError("expected 'pub fn update(app: *App, engine: *mach.Engine) !void' found '" ++ @typeName(UpdateFn) ++ "'");
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if (UpdateFn != fn (app: *App, core: *Core) @typeInfo(@typeInfo(UpdateFn).Fn.return_type.?).ErrorUnion.error_set!void)
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@compileError("expected 'pub fn update(app: *App, core: *mach.Core) !void' found '" ++ @typeName(UpdateFn) ++ "'");
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} else {
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@compileError("App must export 'pub fn update(app: *App, engine: *mach.Engine) !void'");
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@compileError("App must export 'pub fn update(app: *App, core: *mach.Core) !void'");
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}
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if (@hasDecl(App, "deinit")) {
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const DeinitFn = @TypeOf(@field(App, "deinit"));
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if (DeinitFn != fn (app: *App, engine: *Engine) void)
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@compileError("expected 'pub fn deinit(app: *App, engine: *mach.Engine) void' found '" ++ @typeName(DeinitFn) ++ "'");
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if (DeinitFn != fn (app: *App, core: *Core) void)
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@compileError("expected 'pub fn deinit(app: *App, core: *mach.Core) void' found '" ++ @typeName(DeinitFn) ++ "'");
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} else {
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@compileError("App must export 'pub fn deinit(app: *App, engine: *mach.Engine) void'");
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@compileError("App must export 'pub fn deinit(app: *App, core: *mach.Core) void'");
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}
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}
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@ -2,7 +2,7 @@ const std = @import("std");
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const glfw = @import("glfw");
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const gpu = @import("gpu");
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const App = @import("app");
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const Engine = @import("../Engine.zig");
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const Core = @import("../Core.zig");
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const structs = @import("../structs.zig");
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const enums = @import("../enums.zig");
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const util = @import("util.zig");
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@ -38,8 +38,8 @@ pub const Platform = struct {
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platform: *Platform,
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};
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pub fn init(allocator: std.mem.Allocator, engine: *Engine) !Platform {
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const options = engine.options;
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pub fn init(allocator: std.mem.Allocator, core: *Core) !Platform {
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const options = core.options;
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const backend_type = try util.detectBackendType(allocator);
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glfw.setErrorCallback(Platform.errorCallback);
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@ -174,20 +174,20 @@ pub const Platform = struct {
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device.setUncapturedErrorCallback(&util.printUnhandledErrorCallback);
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engine.device = device;
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engine.backend_type = backend_type;
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engine.surface = surface;
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engine.swap_chain = swap_chain;
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engine.swap_chain_format = swap_chain_format;
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engine.current_desc = descriptor;
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engine.target_desc = descriptor;
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core.device = device;
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core.backend_type = backend_type;
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core.surface = surface;
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core.swap_chain = swap_chain;
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core.swap_chain_format = swap_chain_format;
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core.current_desc = descriptor;
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core.target_desc = descriptor;
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const cursor_pos = try window.getCursorPos();
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return Platform{
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.window = window,
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.backend_type = backend_type,
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.allocator = engine.allocator,
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.allocator = core.allocator,
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.last_window_size = .{ .width = window_size.width, .height = window_size.height },
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.last_framebuffer_size = .{ .width = framebuffer_size.width, .height = framebuffer_size.height },
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.last_position = try window.getPos(),
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@ -591,55 +591,55 @@ pub fn main() !void {
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defer _ = gpa.deinit();
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const allocator = gpa.allocator();
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var engine = try Engine.init(allocator);
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defer engine.internal.deinit();
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var core = try Core.init(allocator);
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defer core.internal.deinit();
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var app: App = undefined;
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try app.init(&engine);
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defer app.deinit(&engine);
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try app.init(&core);
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defer app.deinit(&core);
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// Glfw specific: initialize the user pointer used in callbacks
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engine.internal.initCallback();
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core.internal.initCallback();
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const window = engine.internal.window;
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const window = core.internal.window;
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while (!window.shouldClose()) {
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if (engine.internal.wait_event_timeout > 0.0) {
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if (engine.internal.wait_event_timeout == std.math.inf(f64)) {
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if (core.internal.wait_event_timeout > 0.0) {
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if (core.internal.wait_event_timeout == std.math.inf(f64)) {
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// Wait for an event
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try glfw.waitEvents();
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} else {
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// Wait for an event with a timeout
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try glfw.waitEventsTimeout(engine.internal.wait_event_timeout);
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try glfw.waitEventsTimeout(core.internal.wait_event_timeout);
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}
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} else {
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// Don't wait for events
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try glfw.pollEvents();
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}
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engine.delta_time_ns = engine.timer.lapPrecise();
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engine.delta_time = @intToFloat(f32, engine.delta_time_ns) / @intToFloat(f32, std.time.ns_per_s);
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core.delta_time_ns = core.timer.lapPrecise();
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core.delta_time = @intToFloat(f32, core.delta_time_ns) / @intToFloat(f32, std.time.ns_per_s);
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var framebuffer_size = engine.getFramebufferSize();
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engine.target_desc.width = framebuffer_size.width;
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engine.target_desc.height = framebuffer_size.height;
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var framebuffer_size = core.getFramebufferSize();
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core.target_desc.width = framebuffer_size.width;
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core.target_desc.height = framebuffer_size.height;
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if (engine.swap_chain == null or !engine.current_desc.equal(&engine.target_desc)) {
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const use_legacy_api = engine.surface == null;
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if (core.swap_chain == null or !core.current_desc.equal(&core.target_desc)) {
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const use_legacy_api = core.surface == null;
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if (!use_legacy_api) {
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engine.swap_chain = engine.device.nativeCreateSwapChain(engine.surface, &engine.target_desc);
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} else engine.swap_chain.?.configure(
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engine.swap_chain_format,
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core.swap_chain = core.device.nativeCreateSwapChain(core.surface, &core.target_desc);
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} else core.swap_chain.?.configure(
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core.swap_chain_format,
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.{ .render_attachment = true },
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engine.target_desc.width,
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engine.target_desc.height,
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core.target_desc.width,
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core.target_desc.height,
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);
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if (@hasDecl(App, "resize")) {
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try app.resize(&engine, engine.target_desc.width, engine.target_desc.height);
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try app.resize(&core, core.target_desc.width, core.target_desc.height);
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}
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engine.current_desc = engine.target_desc;
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core.current_desc = core.target_desc;
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}
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try app.update(&engine);
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try app.update(&core);
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}
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}
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@ -1,6 +1,6 @@
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const std = @import("std");
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const App = @import("app");
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const Engine = @import("../Engine.zig");
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const Core = @import("../Core.zig");
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const structs = @import("../structs.zig");
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const enums = @import("../enums.zig");
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@ -41,7 +41,7 @@ pub const Platform = struct {
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last_cursor_position: structs.WindowPos,
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last_key_mods: structs.KeyMods,
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pub fn init(allocator: std.mem.Allocator, eng: *Engine) !Platform {
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pub fn init(allocator: std.mem.Allocator, eng: *Core) !Platform {
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var selector = [1]u8{0} ** 15;
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const id = js.machCanvasInit(&selector[0]);
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@ -279,28 +279,28 @@ comptime {
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}
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var app: App = undefined;
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var engine: Engine = undefined;
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var core: Core = undefined;
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export fn wasmInit() void {
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var gpa = std.heap.GeneralPurposeAllocator(.{}){};
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const allocator = gpa.allocator();
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engine = Engine.init(allocator) catch unreachable;
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app.init(&engine) catch {};
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core = Core.init(allocator) catch unreachable;
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app.init(&core) catch {};
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}
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export fn wasmUpdate() void {
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// Poll internal events, like resize
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engine.internal.pollChanges();
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core.internal.pollChanges();
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engine.delta_time_ns = engine.timer.lapPrecise();
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engine.delta_time = @intToFloat(f32, engine.delta_time_ns) / @intToFloat(f32, std.time.ns_per_s);
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core.delta_time_ns = core.timer.lapPrecise();
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core.delta_time = @intToFloat(f32, core.delta_time_ns) / @intToFloat(f32, std.time.ns_per_s);
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app.update(&engine) catch engine.setShouldClose(true);
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app.update(&core) catch core.setShouldClose(true);
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}
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export fn wasmDeinit() void {
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app.deinit(&engine);
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app.deinit(&core);
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}
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pub const log_level = if (@hasDecl(App, "log_level")) App.log_level else .info;
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@ -17,7 +17,7 @@ pub const StartupOptions = struct {};
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/// Application options that can be configured at run time.
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pub const Options = struct {
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/// The title of the window.
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title: [*:0]const u8 = "Mach engine",
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title: [*:0]const u8 = "Mach core",
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/// The width of the window.
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width: u32 = 640,
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