diff --git a/src/platform/native.zig b/src/platform/native.zig index 193ffbe1..527f73e2 100644 --- a/src/platform/native.zig +++ b/src/platform/native.zig @@ -96,7 +96,7 @@ pub const Platform = struct { // Print which adapter we are going to use. var props: gpu.Adapter.Properties = undefined; response.?.adapter.getProperties(&props); - if (props.backend_type == .nul) { + if (props.backend_type == .null) { std.log.err("no backend found for {s} adapter", .{props.adapter_type.name()}); std.process.exit(1); } diff --git a/src/structs.zig b/src/structs.zig index d4f6a5f8..9f883c23 100644 --- a/src/structs.zig +++ b/src/structs.zig @@ -52,9 +52,9 @@ pub const Options = struct { required_limits: ?gpu.Limits = null, /// Whether the application has a preference for low power or high performance GPU. - power_preference: gpu.PowerPreference = .undef, + power_preference: gpu.PowerPreference = .undefined, - /// If set, optimize for regular applications rather than games. e.g. disable Linux gamemode / process priority, prefer low-power GPU (if preference is .undef), etc. + /// If set, optimize for regular applications rather than games. e.g. disable Linux gamemode / process priority, prefer low-power GPU (if preference is .undefined), etc. is_app: bool = false, };