gpu: add ProgrammableStageDescriptor slice helper
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
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2 changed files with 17 additions and 1 deletions
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@ -176,6 +176,7 @@ And, to initialize data structures with slices in them, the following helpers ar
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* `Texture.Descriptor.init`
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* `Texture.Descriptor.init`
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* `ComputePassDescriptor.init`
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* `ComputePassDescriptor.init`
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* `RenderPassDescriptor.init`
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* `RenderPassDescriptor.init`
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* `ProgrammableStageDescriptor.init`
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### Typed callbacks
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### Typed callbacks
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@ -655,9 +655,24 @@ pub const ProgrammableStageDescriptor = extern struct {
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next_in_chain: ?*const ChainedStruct = null,
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next_in_chain: ?*const ChainedStruct = null,
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module: *ShaderModule,
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module: *ShaderModule,
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entry_point: [*:0]const u8,
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entry_point: [*:0]const u8,
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// TODO: slice helper
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constant_count: u32 = 0,
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constant_count: u32 = 0,
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constants: ?[*]const ConstantEntry = null,
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constants: ?[*]const ConstantEntry = null,
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/// Provides a slightly friendlier Zig API to initialize this structure.
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pub inline fn init(v: struct {
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next_in_chain: ?*const ChainedStruct = null,
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module: *ShaderModule,
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entry_point: [*:0]const u8,
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constants: ?[]const ConstantEntry = null,
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}) ComputePassDescriptor {
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return .{
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.next_in_chain = v.next_in_chain,
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.module = v.module,
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.entry_point = v.entry_point,
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.constant_count = if (v.timestamp_writes) |e| @intCast(u32, e.len) else 0,
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.constants = if (v.constants) |e| e.ptr else null,
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};
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}
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};
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};
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pub const RenderPassColorAttachment = extern struct {
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pub const RenderPassColorAttachment = extern struct {
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