gpu: add Texture.destroy
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
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commit
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2 changed files with 11 additions and 1 deletions
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@ -571,6 +571,11 @@ const texture_vtable = Texture.VTable{
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c.wgpuTextureSetLabel(@ptrCast(c.WGPUTexture, ptr), label);
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}
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}).setLabel,
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.destroy = (struct {
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pub fn destroy(ptr: *anyopaque) void {
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c.wgpuTextureDestroy(@ptrCast(c.WGPUTexture, ptr));
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}
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}).destroy,
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};
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fn wrapSampler(sampler: c.WGPUSampler) Sampler {
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@ -10,7 +10,7 @@ pub const VTable = struct {
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release: fn (ptr: *anyopaque) void,
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// TODO:
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// WGPU_EXPORT WGPUTextureView wgpuTextureCreateView(WGPUTexture texture, WGPUTextureViewDescriptor const * descriptor);
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// WGPU_EXPORT void wgpuTextureDestroy(WGPUTexture texture);
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destroy: fn (ptr: *anyopaque) void,
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setLabel: fn (ptr: *anyopaque, label: [:0]const u8) void,
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};
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@ -26,8 +26,13 @@ pub inline fn setLabel(texture: Texture, label: [:0]const u8) void {
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texture.vtable.setLabel(texture.ptr, label);
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}
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pub inline fn destroy(texture: Texture) void {
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texture.vtable.destroy(texture.ptr);
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}
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test "syntax" {
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_ = VTable;
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_ = reference;
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_ = release;
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_ = destroy;
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}
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