gpu: implement ShaderModule, Device.createShaderModule
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
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99744134f8
commit
e9ea1e2531
5 changed files with 102 additions and 26 deletions
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@ -9,6 +9,7 @@
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const FeatureName = @import("feature_name.zig").FeatureName;
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const Limits = @import("Limits.zig");
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const Queue = @import("Queue.zig");
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const ShaderModule = @import("ShaderModule.zig");
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const Device = @This();
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@ -33,7 +34,7 @@ pub const VTable = struct {
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// WGPU_EXPORT WGPURenderPipeline wgpuDeviceCreateRenderPipeline(WGPUDevice device, WGPURenderPipelineDescriptor const * descriptor);
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// WGPU_EXPORT void wgpuDeviceCreateRenderPipelineAsync(WGPUDevice device, WGPURenderPipelineDescriptor const * descriptor, WGPUCreateRenderPipelineAsyncCallback callback, void * userdata);
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// WGPU_EXPORT WGPUSampler wgpuDeviceCreateSampler(WGPUDevice device, WGPUSamplerDescriptor const * descriptor);
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// WGPU_EXPORT WGPUShaderModule wgpuDeviceCreateShaderModule(WGPUDevice device, WGPUShaderModuleDescriptor const * descriptor);
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createShaderModule: fn (ptr: *anyopaque, descriptor: *const ShaderModule.Descriptor) ShaderModule,
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// WGPU_EXPORT WGPUSwapChain wgpuDeviceCreateSwapChain(WGPUDevice device, WGPUSurface surface, WGPUSwapChainDescriptor const * descriptor);
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// WGPU_EXPORT WGPUTexture wgpuDeviceCreateTexture(WGPUDevice device, WGPUTextureDescriptor const * descriptor);
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// WGPU_EXPORT void wgpuDeviceDestroy(WGPUDevice device);
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@ -66,6 +67,10 @@ pub inline fn release(device: Device) void {
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device.vtable.release(device.ptr);
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}
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pub inline fn createShaderModule(device: Device, descriptor: *const ShaderModule.Descriptor) ShaderModule {
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return device.vtable.createShaderModule(device.ptr, descriptor);
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}
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// TODO: docs
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pub const Descriptor = struct {
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label: ?[]const u8 = null,
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@ -78,5 +83,6 @@ test "syntax" {
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_ = getQueue;
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_ = reference;
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_ = release;
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_ = createShaderModule;
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_ = Descriptor;
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}
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