gpu: implement ShaderModule, Device.createShaderModule

Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
This commit is contained in:
Stephen Gutekanst 2022-03-08 22:36:04 -07:00 committed by Stephen Gutekanst
parent 99744134f8
commit e9ea1e2531
5 changed files with 102 additions and 26 deletions

36
gpu/src/ShaderModule.zig Normal file
View file

@ -0,0 +1,36 @@
const ShaderModule = @This();
/// The type erased pointer to the ShaderModule implementation
/// Equal to c.WGPUShaderModule for NativeInstance.
ptr: *anyopaque,
vtable: *const VTable,
pub const VTable = struct {
reference: fn (ptr: *anyopaque) void,
release: fn (ptr: *anyopaque) void,
};
pub inline fn reference(queue: ShaderModule) void {
queue.vtable.reference(queue.ptr);
}
pub inline fn release(queue: ShaderModule) void {
queue.vtable.release(queue.ptr);
}
pub const CodeTag = enum {
spirv,
wgsl,
};
pub const Descriptor = struct {
label: ?[]const u8 = null,
code: union(CodeTag) {
wgsl: [:0]const u8,
spirv: []const u32,
},
};
// // Methods of ShaderModule
// WGPU_EXPORT void wgpuShaderModuleGetCompilationInfo(WGPUShaderModule shaderModule, WGPUCompilationInfoCallback callback, void * userdata);
// WGPU_EXPORT void wgpuShaderModuleSetLabel(WGPUShaderModule shaderModule, char const * label);