glfw: add glfw.swapInterval

Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
This commit is contained in:
Stephen Gutekanst 2021-10-16 15:12:16 -07:00 committed by Stephen Gutekanst
parent 9610b80699
commit ebf4ee869d

View file

@ -52,6 +52,44 @@ pub inline fn getCurrentContext() Error!?Window {
return null;
}
/// Sets the swap interval for the current context.
///
/// This function sets the swap interval for the current OpenGL or OpenGL ES context, i.e. the
/// number of screen updates to wait from the time glfw.SwapBuffers was called before swapping the
/// buffers and returning. This is sometimes called _vertical synchronization_, _vertical retrace
/// synchronization_ or just _vsync_.
///
/// A context that supports either of the `WGL_EXT_swap_control_tear` and `GLX_EXT_swap_control_tear`
/// extensions also accepts _negative_ swap intervals, which allows the driver to swap immediately
/// even if a frame arrives a little bit late. You can check for these extensions with glfw.extensionSupported.
///
/// A context must be current on the calling thread. Calling this function without a current context
/// will cause Error.NoCurrentContext.
///
/// This function does not apply to Vulkan. If you are rendering with Vulkan, see the present mode
/// of your swapchain instead.
///
/// @param[in] interval The minimum number of screen updates to wait for until the buffers are
/// swapped by glfw.swapBuffers.
///
/// Possible errors include glfw.Error.NotInitialized, glfw.Error.NoCurrentContext and glfw.Error.PlatformError.
///
/// This function is not called during context creation, leaving the swap interval set to whatever
/// is the default on that platform. This is done because some swap interval extensions used by
/// GLFW do not allow the swap interval to be reset to zero once it has been set to a non-zero
/// value.
///
/// Some GPU drivers do not honor the requested swap interval, either because of a user setting
/// that overrides the application's request or due to bugs in the driver.
///
/// @thread_safety This function may be called from any thread.
///
/// see also: buffer_swap, glfwSwapBuffers
pub inline fn swapInterval(interval: isize) Error!void {
c.glfwSwapInterval(@intCast(c_int, interval));
try getError();
}
// TODO(opengl):
// /// Client API function pointer type.
@ -65,48 +103,6 @@ pub inline fn getCurrentContext() Error!?Window {
// /// @ingroup context
// typedef void (*GLFWglproc)(void);
// /// Sets the swap interval for the current context.
// ///
// /// This function sets the swap interval for the current OpenGL or OpenGL ES
// /// context, i.e. the number of screen updates to wait from the time @ref
// /// glfwSwapBuffers was called before swapping the buffers and returning. This
// /// is sometimes called _vertical synchronization_, _vertical retrace
// /// synchronization_ or just _vsync_.
// ///
// /// A context that supports either of the `WGL_EXT_swap_control_tear` and
// /// `GLX_EXT_swap_control_tear` extensions also accepts _negative_ swap
// /// intervals, which allows the driver to swap immediately even if a frame
// /// arrives a little bit late. You can check for these extensions with @ref
// /// glfwExtensionSupported.
// ///
// /// A context must be current on the calling thread. Calling this function
// /// without a current context will cause a @ref GLFW_NO_CURRENT_CONTEXT error.
// ///
// /// This function does not apply to Vulkan. If you are rendering with Vulkan,
// /// see the present mode of your swapchain instead.
// ///
// /// @param[in] interval The minimum number of screen updates to wait for
// /// until the buffers are swapped by @ref glfwSwapBuffers.
// ///
// /// Possible errors include glfw.Error.NotInitialized, glfw.Error.NoCurrentContext and glfw.Error.PlatformError.
// ///
// /// This function is not called during context creation, leaving the
// /// swap interval set to whatever is the default on that platform. This is done
// /// because some swap interval extensions used by GLFW do not allow the swap
// /// interval to be reset to zero once it has been set to a non-zero value.
// ///
// /// Some GPU drivers do not honor the requested swap interval, either
// /// because of a user setting that overrides the application's request or due to
// /// bugs in the driver.
// ///
// /// @thread_safety This function may be called from any thread.
// ///
// /// see also: buffer_swap, glfwSwapBuffers
// ///
// ///
// /// @ingroup context
// GLFWAPI void glfwSwapInterval(int interval);
// /// Returns whether the specified extension is available.
// ///
// /// This function returns whether the specified
@ -191,7 +187,7 @@ test "makeContextCurrent" {
};
defer window.destroy();
glfw.makeContextCurrent(window) catch |err| std.debug.print("making context current, error={}\n", .{err});
try glfw.makeContextCurrent(window);
}
test "getCurrentContext" {
@ -205,3 +201,20 @@ test "getCurrentContext" {
};
std.debug.assert(current_context == null);
}
test "swapInterval" {
const glfw = @import("main.zig");
try glfw.init();
defer glfw.terminate();
const window = glfw.Window.create(640, 480, "Hello, Zig!", null, null) catch |err| {
// return without fail, because most of our CI environments are headless / we cannot open
// windows on them.
std.debug.print("note: failed to create window: {}\n", .{err});
return;
};
defer window.destroy();
try glfw.makeContextCurrent(window);
glfw.swapInterval(1) catch |err| std.debug.print("failed to set swap interval, error={}\n", .{err});
}