gpu: implement RenderPassEncoder.setStencilReference
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
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67f77d5a8c
commit
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2 changed files with 85 additions and 5 deletions
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@ -1043,6 +1043,50 @@ const render_pass_encoder_vtable = RenderPassEncoder.VTable{
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);
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}
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}).setScissorRect,
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.setStencilReference = (struct {
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pub fn setStencilReference(ptr: *anyopaque, reference: u32) void {
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c.wgpuRenderPassEncoderSetStencilReference(
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@ptrCast(c.WGPURenderPassEncoder, ptr),
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reference,
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);
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}
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}).setStencilReference,
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// .setVertexBuffer = (struct {
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// pub fn setVertexBuffer(ptr: *anyopaque, slot: u32, buffer: Buffer, offset: u64, size: u64) void {
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// c.wgpuRenderPassEncoderSetVertexBuffer(
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// @ptrCast(c.WGPURenderPassEncoder, ptr),
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// slot,
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// @ptrCast(c.WGPUBuffer, buffer.ptr),
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// offset,
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// size,
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// );
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// }
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// }).setVertexBuffer,
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// .setViewport = (struct {
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// pub fn setViewport(
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// ptr: *anyopaque,
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// x: f32,
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// y: f32,
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// width: f32,
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// height: f32,
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// min_depth: f32,
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// max_depth: f32,
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// ) void {
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// c.wgpuRenderPassEncoderSetViewport(
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// @ptrCast(c.WGPURenderPassEncoder, ptr),
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// x, y, width, height, min_depth, max_depth,
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// );
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// }
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// }).setViewport,
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// .writeTimestamp = (struct {
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// pub fn writeTimestamp(ptr: *anyopaque, query_set: QuerySet, query_index: u32) void {
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// c.wgpuRenderPassEncoderWriteTimestamp(
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// @ptrCast(c.WGPURenderPassEncoder, ptr),
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// @ptrCast(c.WGPUQuerySet, query_set.ptr),
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// query_index,
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// );
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// }
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// }).writeTimestamp,
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};
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fn wrapRenderBundleEncoder(enc: c.WGPURenderBundleEncoder) RenderBundleEncoder {
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