SpritePipeline: make .init and .deinit explicit
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
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4 changed files with 22 additions and 10 deletions
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@ -59,11 +59,9 @@ pub const components = .{
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.built = .{ .type = BuiltPipeline, .description = "internal" },
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};
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pub const global_events = .{
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.deinit = .{ .handler = deinit },
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};
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pub const local_events = .{
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.init = .{ .handler = fn () void },
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.deinit = .{ .handler = deinit },
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.update = .{ .handler = update },
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.pre_render = .{ .handler = preRender },
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.render = .{ .handler = render },
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